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-   -   the #homesick modding command (http://forum.shrapnelgames.com/showthread.php?t=47500)

Foodstamp June 19th, 2011 06:33 PM

Re: the #homesick modding command
 
Naw, they lose a percentage. I think Naiads lose 20%, Hamadryads lose 40% etc.

Edi June 20th, 2011 08:50 AM

Re: the #homesick modding command
 
Quote:

Originally Posted by llamabeast (Post 779146)
I thought all homesick units just lost 1 hp per turn. In which case there would be no "#homesick 20" - it would just be "#homesick".

Like Foodstamp said, percentage. #homesick 100 will kill a unit the very next turn.

That was in the specs Johan sent me for the modding manual and if you check the beta patch modding manual, it's there. Section 7.7.8.

Jack_Trowell June 23rd, 2011 05:00 AM

Re: the #homesick modding command
 
I had forgotten that teleportation was a way to bypass the stat move 0, good catch, I like some of the ideas in the thread, especially the dryad able to move in forests.

draugaer February 16th, 2012 12:08 AM

Re: the #homesick modding command
 
kinda resurrecting a thread here, but I found that if you combine #homesick 100 with #secondtmpshape, you can create 1-shot gladiator type units. (note second unit should not have #homesick)

I'm currently using this technique to create 1-shot mercenary type units for a nation mod.

The only issue here is that if the unit never leaves his home province he will never change to his secondshape and therefore exist for multiple battles. Of course it could be argued that if a merc isn't campaigning he hasn't really fulfilled his contract and it makes sense he is obligated to stay. (also note that the first shape should probably have 1hp so the unit doesn't seem to have "two lives"

Thilock_Dominus February 16th, 2012 11:10 AM

Re: the #homesick modding command
 
Quote:

Originally Posted by Gandalf Parker (Post 779032)
That would be cool.

And Im thinking #homesick 100 would not be the same as move zero. You can have an SC that works like a nuke missile. It can sit at home forever to protect the capital, or you can "fire" it (teleport) to another province where it only gets one use win-or-lose

Or #immortal and zero map movements. Can only attack via Teleport then resurrected back home.

Soyweiser February 16th, 2012 12:26 PM

Re: the #homesick modding command
 
I think you can make some sort of battleshape, second shape list of commands that abuses homesick to kill them after one battle. Just look at how the second shape of skrattir works when activated in battles. (After battle it reverts to the next shape in line).

Not tested btw :D.


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