![]() |
Re: the #homesick modding command
Naw, they lose a percentage. I think Naiads lose 20%, Hamadryads lose 40% etc.
|
Re: the #homesick modding command
Quote:
That was in the specs Johan sent me for the modding manual and if you check the beta patch modding manual, it's there. Section 7.7.8. |
Re: the #homesick modding command
I had forgotten that teleportation was a way to bypass the stat move 0, good catch, I like some of the ideas in the thread, especially the dryad able to move in forests.
|
Re: the #homesick modding command
kinda resurrecting a thread here, but I found that if you combine #homesick 100 with #secondtmpshape, you can create 1-shot gladiator type units. (note second unit should not have #homesick)
I'm currently using this technique to create 1-shot mercenary type units for a nation mod. The only issue here is that if the unit never leaves his home province he will never change to his secondshape and therefore exist for multiple battles. Of course it could be argued that if a merc isn't campaigning he hasn't really fulfilled his contract and it makes sense he is obligated to stay. (also note that the first shape should probably have 1hp so the unit doesn't seem to have "two lives" |
Re: the #homesick modding command
Quote:
|
Re: the #homesick modding command
I think you can make some sort of battleshape, second shape list of commands that abuses homesick to kill them after one battle. Just look at how the second shape of skrattir works when activated in battles. (After battle it reverts to the next shape in line).
Not tested btw :D. |
All times are GMT -4. The time now is 04:30 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.