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Re: new patch announced
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For MP games such cost reduction sites would probably be game-breaking, since anyone starting next to such an AI would have a huge advantage if they focused on the AI. |
Re: new patch announced
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And does the new "#homesick" command I see refer to the modder? |
Re: new patch announced
#homesick probably does dryad stuff. but I'm just guessing
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Re: new patch announced
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Of course, if you want to mod a change into SP to help yourself, go right ahead. This one would be a little trickier, since not taking advantage of captured cost-reduction sites is actually even more of a restriction. It's not just that you don't take advantage of it, you can't cast spells of that school at that lab, which could be situationally important. |
Re: new patch announced
Well if you want to make a mod that helps the AI. Give them immobile units that generate troops and gems each turn and die if they get in combat. (So you cannot steal them).
Sites is not the way to go. |
Re: new patch announced
it's out
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Re: new patch announced
Thanks illiwinter for the patch ! ^_^
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Re: new patch announced
Get it here:
http://www.shrapnelgames.com/Illwint...DOM3_page.html wiki page about patch is also up to date. Apart from the changes to the dawn map and the urraparrand map. Anybody know why those where changed? |
Re: new patch announced
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Anyway, a _meaningful_ challenge would involve improving the AI so it plays better, not let it cheat more effectively. I doubt giving the AI bonus sites would make it markedly harder to beat anyway, since it simply doesn't know what to summon, nor what to do with it once it has it. A lack of material is not the problem with the AI at present. |
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