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Re: defending against mutiny\'s?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by jimbob:
And how about a very small component "KGB Informer". Has a probablilty of blocking the attempted mutiny before it even starts (thus no damage to the ship). Perhaps a high end Political Sciences tech? A small (one person) expensive (bribes, etc.) and non-stackable component (one per ship?). <hr></blockquote> Maybe it should cause a combat penalty as well, since everyone on board is afraid of the secret police http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: defending against mutiny\'s?
Sounds kind of like a Version of Security Stations, to me...
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