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Re: When should you forge weapons?
One thing I thought about with early game forging is, as a strategy, it can help your thugs get above 6 in their defense vs generic types they might face. I believe that the difference between attack and defense must be rolled on a die 6, and each time a 6 is rolled then another roll is done and added. Thus for attack and defense differences between <0 to 7 it only relies on a single die roll but above 7 you need two rolls in your favor to score a hit (the first to get a 6 and the second to be greater than 1). Thus the odds of getting hit start to go down greatly. And then if you get over a difference of 13... Given that some thug chassis have high base Def (the Vanheim commanders start with around 22-24?) then an Ice Sword and quality shield can push their def into a realm where your average melee type wont hit them this side of the next ice age.
Perhaps thats a reason to forge early, or perhaps an over analysis? :p |
Re: When should you forge weapons?
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Re: When should you forge weapons?
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Re: When should you forge weapons?
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Re: When should you forge weapons?
Protection is good against normal troops, but once squads of enemies start using armour piercing or negating attacks, its effectiveness is greatly reduced. You're unlikely to encounter massive squads with these sort of attacks, early game, unless you're up against an opponent using certain bless strategies.
I'm fond of regeneration and reinvogoration on thugs. Iterative probability proofing vs. critical hits in order to better protect a gem investment. Reduces affliction chance too. |
Re: When should you forge weapons?
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Re: When should you forge weapons?
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It really depends what is your SC for. The best is a mix of everything. But i'll rather have a SC with Prot 30 and defense 10, than a SC with Defense 30 and prot 10. That's why awake E9 Cyclop with Prot 29 is a wonderful SC god to start expanding from the get go, and a W10 Fathers of serpents with Defense 29 and prot 5 can't. There are way much more mundane (and common) ways to ignore high Defense, than to ignore prot. |
Re: When should you forge weapons?
Etherealness is also great for avoiding mundane (non-magical) damage. I tend to think of it working best when combined with high defense. Mistform on the other hand, as well as any hit from a magic weapon, gets popped by high damage hits from mundane weapons. For that reason I tend to think of it working best when combined with high protection.
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Re: When should you forge weapons?
I agree, Mistform needs some prot to back-up. Etherealness is great when combined with other form of evasion (be it high defense, Awe, Luck, Glamour, or a combination of all of them). Even Twist Fate works great with Etherealness.
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