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Re: Affliction/horror marking/cursed, what can be modded?
I would suggest you play Arcoscephale.
The nation has healers. Astral magic, so you can horror mark the opponents. No death, so no undead afflictions. And some big stompy elephants for the lulz. |
Re: Affliction/horror marking/cursed, what can be modded?
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Big effect on gameplay. |
Re: Affliction/horror marking/cursed, what can be modded?
It's not that easy to assassinate a god with horror marks. Returning/appropriate gear can make a pretender nearly immune to the majority of horrors, and even some doom horrors aren't nearly autodeath.
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Re: Affliction/horror marking/cursed, what can be modded?
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Re: Affliction/horror marking/cursed, what can be modded?
There is a mod that adds a spell that removes horror marking. Do a search on this forum.
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Re: Affliction/horror marking/cursed, what can be modded?
If you plan on using a combat pretender past about turn 18, you should be giving that pretender a sweet gear load so he can just solo doom horrors. I don't think there's a single one that a well-equipped SC pretender can't take.
At which point, how horror marked your pretender is doesn't really matter. |
Re: Affliction/horror marking/cursed, what can be modded?
Eventually your pretender is going to fail a MR check against a horror and get soul slayed. And Kurgi makes units insane.
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Re: Affliction/horror marking/cursed, what can be modded?
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Was the mod posted here or somewhere else? |
Re: Affliction/horror marking/cursed, what can be modded?
Perhaps it's on the mods forum? You could try asking there:
http://z7.invisionfree.com/Dom3mods/index.php?act=idx |
Re: Affliction/horror marking/cursed, what can be modded?
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