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Re: Pointy Sticks MA recruiting
Another mod nation is ok as long as:
1: it is in the mod compatibility project 2: Nobody has an issue with it Otherwise, greetings and welcome aboard tratorix, Jiggymike and Ossa. Roster: Mightypeon: Black Rose of Ulm Gurthan: Caelum Ghoul 31: Acro Dogged57: Tien Chi Shatner: Pythium Tratorix: Ctis Jiggymike: Do be determined Ossa: Mictlan We are now at 8 players, I am looking at perhaps 2 more. |
Re: Pointy Sticks MA recruiting
Hey I'm actually going to pass for now. Don't have the time for another game and was hoping to do one with some different mods. Hopefully you'll still join mine when I start it :)
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Re: Pointy Sticks MA recruiting
I'd be interested in trying Atlantis, if you don't mind a water nation. If you want this to be a land-lubber-only affair, I'll pick a land nation, maybe Agartha.
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Re: Pointy Sticks MA recruiting
I would not mind a Water nation. With one water nation, Rusty Nails seems like a nice wrap around map.
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Re: Pointy Sticks MA recruiting
I'd like to play as Shangri-La.
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Re: Pointy Sticks MA recruiting
Can you provide a link to this Shangri-La mod nation's development thread. If you end up playing as them, I'd like know a little something about them before fighting, allying or trading with them.
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Re: Pointy Sticks MA recruiting
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Re: Pointy Sticks MA recruiting
Quote:
They have a lot of really good mages, the majority of which are sacred. Their top-of-the-line cap-only mage (the Hidden Master) has the following stats: 400 gold for A2E2S2H3 + 1.1 FESA Flying Stealthy ColdRes 75 NeedNotEat Map Move 3 Max Age 200 Can throw lightning The closest MA mage of comparable power is Pythium's Arch Theurge: 380 gold for A2W1S3H3 + 1.1 FAWS Really, really old Map Move 1 That and their 3 recruit-anywhere Lama mage-priests are comparable to many MA nation's cap-only mages. I could see this nation working, maybe, in the Early Age but this seems pretty jarring here in MA. Feel free to point out how wrong I am, but my first reaction is to call this nation over-powered. |
Re: Pointy Sticks MA recruiting
More mage analysis. All mages are recruit-anywhere unless specified otherwise. All told, Shangri-la can recruit a maximum of the following in all paths WITHOUT relying on a lucky 10% path for their mages:
Air 3 Earth 3 Water 2 Fire 1 Death 2 Nature 2 Astral 3 Blood 2 None of their mages suffer from old age. Everyone has Cold Resistance 50 or 100. Everyone has Mountain Survival and map-move 2 or 3. They have 3 stealthy mage-priests, including a recruit-anywhere mage-priest-spy. Of their 8 mages, 6 are sacred and have holy 1 or better. They have stealthy troops, stealthy leaders, a healer and are capable of casting the site-search spells for all paths except fire (they max out at F1 casters and none of them have D1 so they can't forge the cheap fire booster). All of their casters except for one capital-only can join a communion via astral or blood magic. And I haven't bothered to look at their soldiers or their summons yet. Again, I say wow! Red-hat Lama 290 gold A1E2S2H2 + 1.1 FAES Stealthy Mountain Survival Map Move 3 ColdRes 50 Yellow-Hat Lama 220 gold A1E1S1H2 + 1.1 AES Mountain Survival Map Move 3 ColdRes 50 okleader Black-Hat Lama 280 gold A1S2D1H2 + 1.2 AESD Mountain Survival Map Move 3 ColdRes 50 FortuneTeller 10 Wise One (capital only) 240 gold 20hp, 15str, Ape chasis W1E1N1 + .5 ENW Mountain Survival ColdRes 100 Healer 30 Cold Power 1 Ragyapa Priests 160 gold D1H1 + .5 AD Mountain Survival ColdRes 50 Ngagspa Sorcerer 180 gold E1D1B1 + 1 AEDB Research Bonus -3 (research penalty) Mountain Survival ColdRes 50 Shangrilan Monk 100 gold S1H1 + .1 AEFS Mountain Survival ColdRes 50 Stealthy Spy |
Re: Pointy Sticks MA recruiting
Shinuyama for me, if there is room!
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