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-   -   Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins! (http://forum.shrapnelgames.com/showthread.php?t=47931)

Valerius October 26th, 2011 04:21 PM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
 
Welcome! Only one more player needed.

Once we've got everyone signed up I'll check with elmokki. If he thinks it's worth waiting a bit for the next release I'll do that.

When I generate the nations I will quickly look them over. If I notice anything that seems strange I'll PM elmokki and the player asking if he thinks it's a bug. Of course if I miss it and you notice something wrong please do the same.

Squirrelloid October 26th, 2011 04:24 PM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
 
I've been helping Elmokki with some of the balance formulae, so I can tell you that its kind of rough and unit synergies won't necessarily get factored in very well. So there is probably significant slop. Choosing 1 of 5 nations should let people account for this i would hope.

Valerius October 26th, 2011 04:34 PM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
 
Do you think I should up it to something like 7? After elmokki's comment I increased it to 5 choices from 3 but now I'm thinking maybe it should be even higher. I'd like everyone to have a nation they are happy with.

Squirrelloid October 26th, 2011 06:55 PM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
 
Quote:

Originally Posted by Valerius (Post 786992)
Do you think I should up it to something like 7? After elmokki's comment I increased it to 5 choices from 3 but now I'm thinking maybe it should be even higher. I'd like everyone to have a nation they are happy with.

Too many choices will make it insufficiently random. 5 may be too many =P

Valerius October 26th, 2011 08:24 PM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
 
That's true, too many choices will remove the element of chance.

Ok, I think what I'll do is let each player choose their risk tolerance. By default everyone will get 5 nations to choose from. I ran a few tests and I usually found that about 2 out of 5 random nations were to my liking so I think we'll be ok with 5 as a ceiling.

However, if you are daring let me know and I'll send you fewer nations. And if anyone is bold enough to do so I'll just generate one nation for them and they'll have to play that. :p

Jiggymike October 26th, 2011 11:21 PM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
 
I've been driving myself nuts trying to get this mod to work...I'd like to join this game if there's still room! I'm down to one MP game and things aren't going too well in that so I'm probably going to have extra time on my hands.

I've only generated one nation so far and it was pretty crap. I definitely think between 3-5 options is fair and I'd err on the smaller side. You could also check the nations before sending them to make sure they aren't 3 crap nations and are generally somewhat balanced.

bgifu October 26th, 2011 11:29 PM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
 
Take me. Let's fight.

Valerius October 27th, 2011 02:17 AM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
 
Jiggymike, welcome to the game! Please PM me your email address.

Bgifu, sorry but I'm afraid Jiggymike beat you to the last spot by a few minutes.

Valerius October 27th, 2011 04:11 AM

Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated
 
Ok, nation choices have been mailed out. Remember to enable CBM 1.92 and then the Randomocalypse mod. Then you can just start an MA game with 5 human players and choose the five random nations in order to look them over.

Once you've made a decision just PM or email me your choice. Also, if you'd like to change the name of your nation let me know that as well.

Squirrelloid October 27th, 2011 09:50 AM

Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated
 
well, i didn't even see this in time, obviously, but i didn't look any farther than my third nation and i have 2 interesting choices.


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