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Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
Welcome! Only one more player needed.
Once we've got everyone signed up I'll check with elmokki. If he thinks it's worth waiting a bit for the next release I'll do that. When I generate the nations I will quickly look them over. If I notice anything that seems strange I'll PM elmokki and the player asking if he thinks it's a bug. Of course if I miss it and you notice something wrong please do the same. |
Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
I've been helping Elmokki with some of the balance formulae, so I can tell you that its kind of rough and unit synergies won't necessarily get factored in very well. So there is probably significant slop. Choosing 1 of 5 nations should let people account for this i would hope.
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Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
Do you think I should up it to something like 7? After elmokki's comment I increased it to 5 choices from 3 but now I'm thinking maybe it should be even higher. I'd like everyone to have a nation they are happy with.
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Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
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Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
That's true, too many choices will remove the element of chance.
Ok, I think what I'll do is let each player choose their risk tolerance. By default everyone will get 5 nations to choose from. I ran a few tests and I usually found that about 2 out of 5 random nations were to my liking so I think we'll be ok with 5 as a ceiling. However, if you are daring let me know and I'll send you fewer nations. And if anyone is bold enough to do so I'll just generate one nation for them and they'll have to play that. :p |
Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
I've been driving myself nuts trying to get this mod to work...I'd like to join this game if there's still room! I'm down to one MP game and things aren't going too well in that so I'm probably going to have extra time on my hands.
I've only generated one nation so far and it was pretty crap. I definitely think between 3-5 options is fair and I'd err on the smaller side. You could also check the nations before sending them to make sure they aren't 3 crap nations and are generally somewhat balanced. |
Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
Take me. Let's fight.
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Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left
Jiggymike, welcome to the game! Please PM me your email address.
Bgifu, sorry but I'm afraid Jiggymike beat you to the last spot by a few minutes. |
Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated
Ok, nation choices have been mailed out. Remember to enable CBM 1.92 and then the Randomocalypse mod. Then you can just start an MA game with 5 human players and choose the five random nations in order to look them over.
Once you've made a decision just PM or email me your choice. Also, if you'd like to change the name of your nation let me know that as well. |
Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated
well, i didn't even see this in time, obviously, but i didn't look any farther than my third nation and i have 2 interesting choices.
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