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Re: Besieging undead armies
Siege Golem and Gate Cleaver, problem solved
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Re: Besieging undead armies
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Re: Besieging undead armies
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Re: Besieging undead armies
So the key to the assault of a fortress defended by undead hordes would be something durable to lock up the choke point, combined with strong penetration casters doing something (banishment, solar rays, direct damage area spells), right?
Cracking the fortress isn't any harder than cracking any other fortress, but the assault takes some different sorts of thought. |
Re: Besieging undead armies
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Really, getting the astral up for solar brilliance has mostly been a waste in my book. Esp as I doubt penetration boosters help the spell. |
Re: Besieging undead armies
It may perhaps be worth it for Rose Ulm, who have a handy onbattle caster of solar brilliance, and whose troops have MR14 base with an easily accessable antimagic boost, combined with not having very good amounts of banishment.
Although for Ulm, Iron Blizzard tends to kill more undead than banhisment, and does not care about MR. |
Re: Besieging undead armies
Don't forget the Domkill option. Park an army to defend the territory and some priests to preach. Use your other forces to mop up his other territories, and he'll go away when his dominion vanishes.
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Re: Besieging undead armies
Battlefield-wide elemental damage spells and Rain of Stones are other favourites once you have breached the walls if the enemy has thousands of weak undead.
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