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-   -   Besieging undead armies (http://forum.shrapnelgames.com/showthread.php?t=48003)

Rookierookie December 20th, 2011 01:29 AM

Re: Besieging undead armies
 
Siege Golem and Gate Cleaver, problem solved

Knai December 20th, 2011 02:20 AM

Re: Besieging undead armies
 
Quote:

Originally Posted by Soyweiser (Post 791086)
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.

At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.

That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.

Soyweiser December 20th, 2011 08:21 PM

Re: Besieging undead armies
 
Quote:

Originally Posted by Knai (Post 791100)
Quote:

Originally Posted by Soyweiser (Post 791086)
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.

At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.

That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.

Really? I think that is just the chokepoint and the troops in there. The brilliance didn't do much for me in those situations.

Knai December 21st, 2011 03:24 AM

Re: Besieging undead armies
 
Quote:

Originally Posted by Soyweiser (Post 791131)
Quote:

Originally Posted by Knai (Post 791100)
Quote:

Originally Posted by Soyweiser (Post 791086)
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.

At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.

That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.

Really? I think that is just the chokepoint and the troops in there. The brilliance didn't do much for me in those situations.

It's mostly that it prolongs the battle, and gives Solar Brilliance more time to work. That said, it also gives battle mages more time to just blow everything up - which, in this case, likely means Banishment communions.

Starbelly Geek December 21st, 2011 09:54 AM

Re: Besieging undead armies
 
So the key to the assault of a fortress defended by undead hordes would be something durable to lock up the choke point, combined with strong penetration casters doing something (banishment, solar rays, direct damage area spells), right?
Cracking the fortress isn't any harder than cracking any other fortress, but the assault takes some different sorts of thought.

Soyweiser December 21st, 2011 10:57 AM

Re: Besieging undead armies
 
Quote:

Originally Posted by Knai (Post 791144)
It's mostly that it prolongs the battle, and gives Solar Brilliance more time to work. That said, it also gives battle mages more time to just blow everything up - which, in this case, likely means Banishment communions.

Solar brilliance prolongs the battle also, your own blind casters and fighters cannot hit the undead.

Really, getting the astral up for solar brilliance has mostly been a waste in my book. Esp as I doubt penetration boosters help the spell.

Mightypeon December 23rd, 2011 08:21 AM

Re: Besieging undead armies
 
It may perhaps be worth it for Rose Ulm, who have a handy onbattle caster of solar brilliance, and whose troops have MR14 base with an easily accessable antimagic boost, combined with not having very good amounts of banishment.
Although for Ulm, Iron Blizzard tends to kill more undead than banhisment, and does not care about MR.

krpeters December 29th, 2011 11:55 PM

Re: Besieging undead armies
 
Don't forget the Domkill option. Park an army to defend the territory and some priests to preach. Use your other forces to mop up his other territories, and he'll go away when his dominion vanishes.

Peter Ebbesen January 2nd, 2012 08:45 AM

Re: Besieging undead armies
 
Battlefield-wide elemental damage spells and Rain of Stones are other favourites once you have breached the walls if the enemy has thousands of weak undead.


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