Starbelly Geek |
November 15th, 2011 11:11 AM |
Re: Mage/Commander Numbering Questions
The auto-cast thing is the advantage for Crystal and Slave Matrix, and for the Crystal Shield, too. As with anything, it has to be balanced against the mage-turns and gem cost, but it's handy to have a communion kitted out in a way that doesn't require anyone to spend a round casting Communion Slave or Master, or Power of the Spheres. The banner that autocasts Light of the Northern Star can be similarly useful. Assuming a bunch of astral-earth mages, you can then go right into casting Gifts from Heaven and Master Enslave and whatnot.
Quote:
Originally Posted by JonBrave
(Post 788584)
If I build a powerful mage later on, he's more likely to be stuck number-wise behind other built guys.
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I haven't noticed that this is the case. Commander positioning seems to be tied more strongly to something other than time-since-built. Has anyone tested this out with, say, 20 to 30 commander builds? I guess it's complicated by the AI killing off commanders in the mean time, but that could be controlled for by setting up a multiplayer game with two players and playing both positions.
Non-commander units seem to end up pretty reliably in the order in which they were built, but commanders seem to go all over the place.
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