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 Re: Good Assassin in Conjuration? the difference with mind hunt is you have to expect at least +3 penetration, and many times +5. that makes it a lot more effective | 
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 Re: Good Assassin in Conjuration? S4 mind hunter - MR against 14 or die. Illithid 5s + cap + eye + spell focus + rune smasher - MR against 20 or die. | 
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 Re: Good Assassin in Conjuration? Quote: 
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 Re: Good Assassin in Conjuration? The order of assassination/casting is irrelevant. The point is, your enemy knows every single turn where the Harvester is, when the Harvester is in your enemy's lands. Non-reaper assassins are fairly easy (if time-consuming) to counter as it is, but at least the only turn your enemy knows where it is, is when it actually assassinates. So if a Mind Hunt following an assassination attempt fails, your enemy wonders, is it still in the province? Or did it wander off? You can't "lay low" with a Harvester. If you sneak your Harvester onto an army (and if you've got conj-7, he'll have mage support), the next turn: - your enemy gets the "disease" message - he gives patrol orders, and Mind Hunt if he is capable - you give assassinate orders The next next turn: - maybe you get killed by mind hunt - maybe you kill a commander - the mage-supported army kills you If you sneak your Harvester onto a forge/research center, the next turn: - your enemy gets the "disease" message - he gives his mages some gems & scripts them, and casts Mind Hunt if he is capable - you give assassinate orders The next next turn: - maybe you get killed by mind hunt - maybe you kill a mage, or maybe you get killed by elementals/sprites/skellyspam | 
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 Re: Good Assassin in Conjuration? Silly me.  Assassination never works as a strategy because you'll always have a mage with the perfect load out waiting to mind hunt something.  Other players are never limited by other concerns during a game and will always have the appropriate mage, army and gear to root out a harvester the moment they appear.  And players only ever use one assassin at a time, never send them into domed provinces or use them in conjunction with more direct forms of warfare or other ploys. I've been playing the game wrong. I realise that now. | 
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 Re: Good Assassin in Conjuration? Quote: 
 2s + cap + coin = 14 2s + cap + coin + eye = 16 2s + cap + coin + eye + smasher = 18 add +1 if you have slots for spell focus (3s or 3 misc slots). | 
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 Re: Good Assassin in Conjuration? The biggest problem with assassination - the reward is low. Ofc it could work, and as surprise tactic will work. But in many case it will be - you spent a lot of time and resources to kill 5 of 30 mystics in the army - omfg result, isn't it? Powerful assassins are great thugs and assassination is just an additional option. Weak assassins in middle-late game couldn't kill anyone. | 
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 Re: Good Assassin in Conjuration? So people don't take risks in MP? | 
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 Re: Good Assassin in Conjuration? Assassination often is high risk/low reward strategy. And people prefer high risk/high reward. | 
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 Re: Good Assassin in Conjuration? Assassins are sometimes useful.  They certainly make your opponent have to do a lot of tedious work, and they can cause havoc if they get lucky in some situations. Harvesters are also useful, and you can fly one geared up with a lot of MR items into a province full of a bunch of old age mages and then have it leave the next month before it can be patrolled out. Or attack PD in a mass raid, and sneak away. Or sneak into a patrolling army (with the Harvester on retreat) where you own a neighbouring province. Harvesters are just lousy assassins because they can't move into a province without your opponent knowing they are there. | 
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