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-   -   Times when the game results are just weird... (http://forum.shrapnelgames.com/showthread.php?t=48172)

Palle December 23rd, 2011 05:05 PM

Re: Times when the game results are just weird...
 
Yeps, trained men are invaluable, especially as they gain experience. You really want to nurture those.

Mobhack December 23rd, 2011 06:44 PM

Re: Times when the game results are just weird...
 
Quote:

Originally Posted by scJazz (Post 791232)
Quote:

Originally Posted by Aeraaa (Post 791221)
Yeah OK, tactically you could say it's a Pyrrhic victory or a draw, although operationally if your regiment manage to capture all bridges in a river, you have more or less achieved a breakthrough and the rest of the division can pour through the gap. And a question I have: when a tank gets destroyed and no crew bails out does the crew also count in the units cost lost? That could explain why I lost so many points even though my regiment was composed by cheaper units and the ratio of casualties was about 1:1.2 (in other words, not that dire...)

Crews don't count at all.

Bailed out crews do count at all.

If their vehicle survives and they do too and you have a win or draw - then your vehicle is not a total loss points wise (if it was not already a total loss). You retain the fraction remaining, provided the game is a draw or better result to you.

If their abandoned vehicle's space is occupied by an enemy unit for a turn then it is counted as totally lost. (You lose any fraction).

If the crew is bailed and they die, the entire vehicle is a loss, even if it had nil points damage.

So - in many circumstances the crew is as valuable as the abandoned or wrecked unit they came from.
They are the balance of its points.
The crew and vehicle are sub-units of each other.

So don't use them as "nil point expendable scouts" because they aren't.

And in campaign games, surviving crews carry on with their experience, dead ones start at the bottom of the experience ladder, morale ladder, and formation command ladder.

Andy

scJazz December 24th, 2011 01:24 AM

Re: Times when the game results are just weird...
 
Learned something new today. Thanks Andy.

gila December 24th, 2011 07:31 PM

Re: Times when the game results are just weird...
 
An exp. tank crew will have more chance to survive a critical hit,may lose some crew members if any survive.
It's best to get them as quickly as possible out harm's of way,to man another vehicle.

Edit: survive abilty in WW2 is much better than MBT,sometimes i forget the differences.

Aeraaa December 25th, 2011 12:20 PM

Re: Times when the game results are just weird...
 
Does anybody else find funny that the tankwreck that looks the least severe (the one where the tank has only smoke coming from it and no fires at all) is the most lethal to your crew (I never saw anybody survive that)?


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