.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Magic duel for base zero astral (http://forum.shrapnelgames.com/showthread.php?t=48177)

brxbrx December 28th, 2011 09:10 AM

Re: Magic duel for base zero astral
 
Quote:

Originally Posted by Deathblob (Post 791458)

But you still need to empower with at least 30 gems (except nature)

JonBrave December 28th, 2011 03:07 PM

Re: Magic duel for base zero astral
 
Quote:

Originally Posted by el cid (Post 791456)
I find it necesary to empower from level 1 to level 2 some indi mages. It seems that until you reach level 2 you do not get access to artifacts that actually boost your magic level.

I am currently playinga game with Agartha, and without indi mages plus empower I do not see a way to really get ahead in Astral, Nature or Air.

You are doing well!

It is correct that the majority (but not all) starter-booster-forgeries require level 2 (that's part of the fun!), so if you only have level 1 mages you'll get stuck. But a usual tactic, don't forget, is to use one mage who has reached level 2 (empowered if necessary) to forge items for other mages who are still on level 1, then those mages in turn can start constructing for others :)

And you are also right that if you play a given nation you will tend not to have any levels in certain other paths. Either use indies as you say, or next time you could pick a "rainbow" Pretender (wide variety of paths) if you want the other paths. Or manage (relatively) without --- it is intentional that different races will have some paths and not others, it's part of the "flavor"...


All times are GMT -4. The time now is 04:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.