JonBrave |
December 28th, 2011 03:07 PM |
Re: Magic duel for base zero astral
Quote:
Originally Posted by el cid
(Post 791456)
I find it necesary to empower from level 1 to level 2 some indi mages. It seems that until you reach level 2 you do not get access to artifacts that actually boost your magic level.
I am currently playinga game with Agartha, and without indi mages plus empower I do not see a way to really get ahead in Astral, Nature or Air.
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You are doing well!
It is correct that the majority (but not all) starter-booster-forgeries require level 2 (that's part of the fun!), so if you only have level 1 mages you'll get stuck. But a usual tactic, don't forget, is to use one mage who has reached level 2 (empowered if necessary) to forge items for other mages who are still on level 1, then those mages in turn can start constructing for others :)
And you are also right that if you play a given nation you will tend not to have any levels in certain other paths. Either use indies as you say, or next time you could pick a "rainbow" Pretender (wide variety of paths) if you want the other paths. Or manage (relatively) without --- it is intentional that different races will have some paths and not others, it's part of the "flavor"...
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