![]() |
Re: The "Z" direct fire key - are they even trying
Quote:
:fire: :fire: :fire: :?: :fire: :fire: |
Re: The "Z" direct fire key - are they even trying
Quote:
For example, I am advancing with my tank+desant infantry and bump into infantry squad at about 2 hex range. The guy shoots at me but doesn't get me, and now I got him plotted on my map. I'm already moving quite fast so even if I use aimed fire at the unit my chances of hitting him are poor. Further, the idea of his return fire spraying up my tank desant infantry does not appeal to me. So I pop smoke and unload them in safety. That cut off my LOS. First problem, I still have some shots and if this is for real, I think it is at least a valid tactic for my tank to pop some quick rounds in the quite well plotted position of the enemy to keep their heads down. But I can't do that because of the traitorous scatter. So I just bring in my other tanks and desant and end my turn. OK, next turn. I now have to advance on this one squad. My smoke grenades are still shutting off my LOS, but he hasn't moved. In real life, what I want to do is spray some Z-fire in his general direction to distract him while working a squad to his flank. But I can't do that either. If I try that, the Z fire is more likely fire into the neighboring hex (60 degrees off, with one of my squads in it) than the target hex! So not wanting to wait for the artillery, I tried to move the flanking squad at the lowest possible speed and the enemy clips off 2 of my men and inflicts about 23 points of suppression, putting it into Retreating status. It would likely not have happened if I were allowed to fire some distracting fire. I respectfully submit there must be a better way to handle this. Z fire isn't that effective anyway, so I don't think it'll be some game-breaker if it is handled more similarly to aimed fire. How about at least relegating this mega-Z scatter into a Preference? |
Re: The "Z" direct fire key - are they even trying
Quote:
|
Re: The "Z" direct fire key - are they even trying
It seems most people use "Z" on enemies not yet spotted. Am I the only one who often uses out of sight infantry/MG on the advance AFTER spotting the enemy but before firing with units that can see? It helps the front unit get close and do the damage without getting shot up by return fire.
|
Re: The "Z" direct fire key - are they even trying
No, I actually do it all the time.
|
Re: The "Z" direct fire key - are they even trying
Quote:
|
Re: The "Z" direct fire key - are they even trying
Since in anything but a set-piece scenario I play my revised USMC OOB I use my Scout-Snipers to do what they're there for ... scout.
Since sniper class units they're VERY effective at it, as they should be. |
All times are GMT -4. The time now is 02:05 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.