.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=106)
-   -   Phantom Barbed Wire (http://forum.shrapnelgames.com/showthread.php?t=48267)

Suhiir January 25th, 2012 04:33 AM

Re: Phantom Barbed Wire
 
Quote:

Originally Posted by Imp (Post 793255)
Did you try loading the map in the extended map editor & using the DAMAGE button to remove all damage, this would clear the whole map of fortifications / shellholes.

Alternativly cut out the section you wish to remove damage from & paste it back in once you have done so if you dont want to effect the rest of the map.

The DAMAGE button had no effect what-so-ever as barbed wire is not "damage".

Didn't try cutting out the effected section, just anything I could think of that could/would/"should" alter the terrain (and wire is a terrain feature) of the effected hexes.

I stumbled across the clear-entire-map-and-reload solution as a final act of desperation. Sometimes desperate moves are the "correct" one :shock:

Imp January 25th, 2012 07:11 AM

Re: Phantom Barbed Wire
 
Quote:

The DAMAGE button had no effect what-so-ever as barbed wire is not "damage".


Okay well thats strange in my experience the damage button removes all shellholes, emplacements (foxhole & sandbag) mines, dragon teeth & wire.
It also if I remember correctly removes trenches so long as they do not cross a hill crest tile.

With a bit of thought you can use it to remove foxholes sandbags created by a defending force if you want part of them to be mobile & forgot to deploy them first with the slider on meeting engagement.

DRG January 25th, 2012 08:59 AM

Quote:

Originally Posted by Imp (Post 793261)
Okay well thats strange in my experience the damage button removes all shellholes, emplacements (foxhole & sandbag) mines, dragon teeth & wire.

..and ID tags....

MY experience is the same and re-testing confirms it to be true exactly the way John describes it but they will ALL be removed simply by placing ground ( 0 ) level terrain on the hex then rebuilding as necessary.

I *HAVE* seen cases where maps refuse to co-operate becasue they have become corrupted but it's rare.

POST THE MAP and I will look at it


Don

Suhiir January 25th, 2012 12:42 PM

Re: Phantom Barbed Wire
 
Quote:

Originally Posted by DRG (Post 793262)
POST THE MAP and I will look at it

My map?
No can do, as I overwrote the corrupt scenario save once I stumbled across the fix.


All times are GMT -4. The time now is 12:39 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.