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Re: New Scenario Available
Ooo, I didn't think about the AI using intel against you.
How long did it take before they showed up, or did you go looking for them first? http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo |
Re: New Scenario Available
I didn't go looking for them. Current turn is 2408.8, I made contact with the first empire (Jraenar) 7.6. The others found me shortly thereafter.
I'm bleeding resources now; the intel is ripping my empire to shreds, even though not one AI has physically attacked. Two colonies rioting and two totally wiped out by food poisoning. I'm down to three salvaged ships, one stuck in mothballs (and bombed there) the other en-route to kill a Druska dreadnaught..and I just made contact with the Cu-Cappa, on the other side of the empire from all the other contacts.. and thus all the other defenses! On a slightly more amusing note, one of my colony ships has been running back and forth for 10 turns trying to colonize the system next to where it was built. First it got to within one square.. and a ship bomb blew up the colony component. Then it "lost" all it's fuel on the way back; the delay let another bomb hit the colony module. Now a cargo bomb spaced all the population on the way back AGAIN. http://forum.shrapnelgames.com/images/icons/shock.gif Phoenix-D |
Re: New Scenario Available
Er, heh. Maybe I need to revise the scenario to remove intel operations. It's one thing to be behind enomically and technically, but to have to face the intel too may make this an unwinnable scenario.
I'll tinker with it a couple days. Geoschmo |
Re: New Scenario Available
Part of the problem is I'm in contact with around 6 AI empires.. and you set team mode. That means none of their intel is going against each other, it's all coming down on my head.
I wonder if there's a way to make the AI hate the player and still fight each other. The only option I can think of is MEE- if they don't stop their conflicts for that. Phoenix-D |
Re: New Scenario Available
IIRC the ai still fights in MEE. You coudl do t hat ina pregame setting by giving the player a much higher score htan the others nad then letting it fester till the AI HATED His guts. i think MEE is only per turn increase so in theory you could make peace withthe AI later with enough gifts and time
EDIT: typo [ 03 January 2002: Message edited by: Skulky ]</p> |
Re: New Scenario Available
The AI will tend to band together if there is a MEE in the game as well. I don't think its as drastic as team mode, but the exsistance of a MEE will positivley modify their mood towards the other AI races. Actually in team mode they will fight if they are close to each other. They will fight over claimed systems. But that only means each AI is fighting with the 2 AI on either side of them. They would be partners with all the others.
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