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Re: Threadspotting: troop positioning and tactics
I think it's an exploit because it's pretty ridiculous behavior. It only works because Illwinter hasn't had the time to work out a better targetting system. Illwinter has acted before to cut down on other exploits in the past; they care about having a passably realistic battle system.
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Re: Threadspotting: troop positioning and tactics
I never have heard anybody describe that as an exploit. It is an easy was to get your commanders killed. If your enemy uses this, just put a very large block of archers at the front line, set to shoot closest (With range 30 they can hit the enemies in the back). Even better if the shooters are strong like storm demons. I love enemies that make it easier for me to target commanders. :D
Usually we call things exploits here when you cannot do anything against it. Scout blocking movement, shooting commanders orders stealing, hidden pan fort blocking. But this an exploit, nope. |
Re: Threadspotting: troop positioning and tactics
Yea and I can see at least one way of avoiding arrow catchers = there is a way to counter it = it isnt imbalanced.
You can retreat the commander that is commanding the and set the archers to guard that commander (this way they will pull back "guarding the commander" until the enemy bait units fall back and then your achers will bounce back and start firing at the closest army(which by now should be the main army)) And as Kobal2 said learning this tricks is the difference between a battle won and lost. I also think that the creators of the game did quite a good job, they made a deep game with loads of small tricks and quirks, which reward the more experienced players and players who are willing to spend more time organising their armies, rather than putting newer players at the same level as experts. |
Re: Threadspotting: troop positioning and tactics
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