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Re: momfreeek's new magic item browser!
This is amazing! The fact that you can't look up items in-game unless you can already make them is a huge problem for mods like CBM, so this is extremely helpful!
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Re: momfreeek's new magic item browser!
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thanks Shangrila00 & stretch for corrections. I haven't touched the raw data at all yet... its infinitely easier to find the errors once the data is presented in a form that people actually want to look at so I've just concentrated on the front end :). I've got to work out a usable way to edit the raw data. Corrections are invaluable and each one will be set right in time. |
Re: momfreeek's new magic item browser!
First off, let me add to the chorus of thank yous momfreeek. This looks really great. Just the ability to column sort like that, and a booster column too! So awesome. :)
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The wiki appears to have the correct info: http://dom3.servegame.com/wiki/Soul_Contract http://dom3.servegame.com/wiki/Lifelong_Protection |
Re: momfreeek's new magic item browser!
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Although it gave those errors. LOG: ERROR: data not found mod line: 8273 #selectweapon "Blow Pipe" LOG: ERROR: data not found mod line: 18542 #selectitem "Lychantropos' Amulet" LOG: ERROR: data not found mod line: 19294 #selectitem "Lightweight Scale Mail" LOG: ERROR: data not found mod line: 21618 #selectitem "Champion's Trident" |
Re: momfreeek's new magic item browser!
Okay, I have a suggestion: it would be very useful to be able to search for forgable items in the same way as snoddasmannen's spell database, here:
http://www2.onyx.nu/pb/dom3/spells.html So, you could put in what paths you have available and see what you can forge. It sounds like a bit of a big UI addition though - I thought I'd just suggest it, then you can disregard it if it's not feasible! |
Re: momfreeek's new magic item browser!
Okay, I have a suggestion: it would be very useful to be able to search for forgable items in the same way as snoddasmannen's spell database, here:
http://www2.onyx.nu/pb/dom3/spells.html So, you could put in what paths you have available and see what you can forge. It sounds like a bit of a big UI addition though - I thought I'd just suggest it, then you can disregard it if it's not feasible! |
Re: momfreeek's new magic item browser!
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Re: momfreeek's new magic item browser!
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the errors you see are issues handled gracefully by the mod parser (useful output rather than fatal errors). javascript errors show up there in red and break the app silently (it just stops working). @llama: A checkbox for each path seems useful (numbers for each path seems unnecessary.. you can see that easily enough on the table). I'll add that below the search box. Right now I'm neatening code structure to faciliatate further expansion and options (and avoid future confusion). thoughts and possibilities: - toggleable options pane (perhaps the top right pane could expand/contract). extra buttons and filter options and suchlike could be here without cluttering the basic view. - more columns.. would be cheap and easy to add but what would be useful? Armor & weapons seem too reliant on a wide variety of effects and stats for this to give a good idea of their capabilities (pointless for sorting). could have optional columns selected from a larger list but its perhaps not worth the clutter. reinvigoration and magic resistance maybe? - improved search. could perhaps search on effects or other fields.. but too much would get expensive (slow). - more filters fields. I'll add path filters. and maybe a drop down type filter (including missile weapons). I think additional columns woudl be better for most things (filtering on stats that aren't visible on the table seems oblique) |
Re: momfreeek's new magic item browser!
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Re: momfreeek's new magic item browser!
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