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-   -   Tips for fighting misform units (http://forum.shrapnelgames.com/showthread.php?t=48607)

Corinthian May 1st, 2012 09:13 PM

Re: Tips for fighting misform units
 
In one attack. And it is 25 damage *after* protection, so thugs with high protection will never pop because of this unless he is supremely unlucky.

Finalgenesis May 1st, 2012 09:25 PM

Re: Tips for fighting misform units
 
Quote:

Originally Posted by Shardphoenix (Post 800617)
Quote:

You'll likely want some battlefield buff of your own to match, Army of
Is it a good idea to cast Army of *Whatever* against high-air enemy?

When to use what buff I've left as exercise for the player, otherwise it'd be a 10 page guide.

But to answer your question and give another example from bbz's explanation, consider:

Eg. Mistform army is often cast through an air enabler like fairy queen for a non/weak air nation, which is quite common. For which case you'd use different buffs then say, against Caelum.

Knai May 1st, 2012 10:30 PM

Re: Tips for fighting misform units
 
Quote:

Originally Posted by Corinthian (Post 803294)
In one attack. And it is 25 damage *after* protection, so thugs with high protection will never pop because of this unless he is supremely unlucky.

They will never pop sans bad luck without being specifically countered. Getting 25 damage through a lot of protection isn't particularly difficult with dedicated units (high attack and strength while wielding a pair of AN knives with Boots of Quickness gives a good four attempts a round, all of which have a good chance of succeeding).

BewareTheBarnacleGoose May 2nd, 2012 01:29 AM

Re: Tips for fighting misform units
 
EDIT: Nevermind

HoleyDooley May 2nd, 2012 05:48 AM

Re: Tips for fighting misform units
 
I appreciate all the tips guys. Thx muchly....to my future mistform opponents...bring it on!

bbz May 2nd, 2012 06:09 AM

Re: Tips for fighting misform units
 
Quote:

Originally Posted by Knai (Post 803299)
Quote:

Originally Posted by Corinthian (Post 803294)
In one attack. And it is 25 damage *after* protection, so thugs with high protection will never pop because of this unless he is supremely unlucky.

They will never pop sans bad luck without being specifically countered. Getting 25 damage through a lot of protection isn't particularly difficult with dedicated units (high attack and strength while wielding a pair of AN knives with Boots of Quickness gives a good four attempts a round, all of which have a good chance of succeeding).

No all of them have 100% chance of succeeding if you are talking about the dusk dagger, since its a magical weapon it will pop the mistform with the first attack and then they will chew through the high potection in no time.:)
But yea that kinoff setup is good against the particular enemies specified " high protection + mistform" what you want to do though not to loose your 30gem investment(2 daggers + boots) is to have a mainline of units to take the damage initially from the thug, and to flank it from the sides with the dedicated thugs.


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