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-   -   Nap-3 (http://forum.shrapnelgames.com/showthread.php?t=48658)

Procyon Lotor April 11th, 2012 07:22 PM

Re: Nap-3
 
My apologies, bbz. I was using spies and scouts interchangeably. I am a n00b.

What the hell is a spy?

sansanjuan April 11th, 2012 07:50 PM

Re: Nap-3
 
Quote:

Originally Posted by Procyon Lotor (Post 801385)
My apologies, bbz. I was using spies and scouts interchangeably. I am a n00b.

What the hell is a spy?

There are units that are stealthy that can cause unrest, lower dominion, spread disease, etc. (or equippable items to do the same) i'm guessing spy meaning a nefarious scout. Welcome to the most complex and intense strategy game ever made.. :smirk:
ssj

bbz April 11th, 2012 08:33 PM

Re: Nap-3
 
Quote:

Originally Posted by sansanjuan (Post 801386)
Quote:

Originally Posted by Procyon Lotor (Post 801385)
My apologies, bbz. I was using spies and scouts interchangeably. I am a n00b.

What the hell is a spy?

There are units that are stealthy that can cause unrest, lower dominion, spread disease, etc. (or equippable items to do the same) i'm guessing spy meaning a nefarious scout. Welcome to the most complex and intense strategy game ever made.. :smirk:
ssj

No by spy I meant a unit with the ability spy that can instil uprising(you have it as an option when spy is in enemy territory)(which causes unrest) Having 3-4 of those causing unrest at some of your high population provinces durring war can copletely destroy you. Start a new game with MA Marignon if you want to check them out. Other examples of units with the spy ability are consorts of MA T'ein Ch'i and bards of MA Man. But I usually call all of them spies:D

@ sansanjuan: but yea in genearl all those other nefarious scouts that you mentioned would generally mean Nap breaking.

dojango April 11th, 2012 10:38 PM

Re: Nap-3
 
Quote:

Originally Posted by bbz (Post 801384)
Quote:

Originally Posted by dojango (Post 801383)
spies are definitely a cassus belli and a legit pretext to break an NAP. Scouts are not. Direct overcasting of a global, sounds like there's room to disagree on it. I would say that it isn't a violation of the NAP, because it isn't an aggressive action aimed at the other party.

Would you say that if someone targets your global with a dispel that is violation of the NAP?

Direct overcast of the global is no different than dispel with the added benefit for the person that is casting it that he gets a global up.

Well, like I say, there can be disagreement over it. If you wanted to use it as a cassus belli and a de facto break of the NAP without triggering the 3 turn warning, go for it. After all, the best time to end an NAP-3 is when you can do it without giving notice.

Torin April 11th, 2012 11:43 PM

Re: Nap-3
 
Spies break no treaty if they dont use their instill uprising skills.
They give better reports than the scouts and they have better stealth skills.
I think its nonesense that you must use a scout that has a big chance of being caught and loosing the investment.
Skeptics and assasins have no reason to be used tough. They have no scouting improvement over a common scout.

Knai April 11th, 2012 11:50 PM

Re: Nap-3
 
Quote:

Originally Posted by Torin (Post 801404)
Spies break no treaty if they dont use their instill uprising skills.
They give better reports than the scouts and they have better stealth skills.
I think its nonesense that you must use a scout that has a big chance of being caught and loosing the investment.
Skeptics and assasins have no reason to be used tough. They have no scouting improvement over a common scout.

I think calling a scout an investment is pushing it - they're usually pretty cheap, and the ones that aren't tend to have ridiculous levels of stealth.

bbz April 12th, 2012 12:57 AM

Re: Nap-3
 
Quote:

Originally Posted by Torin (Post 801404)
Spies break no treaty if they dont use their instill uprising skills.
They give better reports than the scouts and they have better stealth skills.
I think its nonesense that you must use a scout that has a big chance of being caught and loosing the investment.
Skeptics and assasins have no reason to be used tough. They have no scouting improvement over a common scout.

Think about it.
What you can easily say is: those helheim thugs are in your territories to scout them, I just didn't want to burden your economy with paying the upkeep of units that you won't use(scouts).
Can those thugs harm you a lot by being strategically placed in your territory? Yes. Are they there with an intetion to harm you? Yes sooner or later.
What about scouts then. Can they harm you? Not really unless you forget to put 1PD in some of your territories.


Also you can always say something of the lines of: I didn't overcast your global to harm you I wanted to increase my gem income.
But are you harming the guy you have nap with? Yes you are destroying his global. Is this aggression towards him? Yes.

Soyweiser April 12th, 2012 06:08 AM

Re: Nap-3
 
didn't read the whole thread. But currently I'm considering naps broken if somebody uses aggressive language against me. No Aggression Pact. Means no aggression.

Look at me funny and you are going down boy!

(People take naps way to seriously, esp in non-enforced diplo games).

And scouts can hurt you. Anything that gives away information about the state of your lands hurts you. Be formless.

bbz April 12th, 2012 06:28 AM

Re: Nap-3
 
Quote:

Originally Posted by Soyweiser (Post 801421)
didn't read the whole thread. But currently I'm considering naps broken if somebody uses aggressive language against me. No Aggression Pact. Means no aggression.

Look at me funny and you are going down boy!

haha:D

Quote:

Originally Posted by Soyweiser (Post 801421)
And scouts can hurt you. Anything that gives away information about the state of your lands hurts you.

True, so can other people playing the game, the more advantages they get the worse it is for you - thus aggression. We should all consider switching to single player!!

mattyburn7 April 12th, 2012 06:37 AM

Re: Nap-3
 
Peace and love. In all MP games I am going to disband all my armies and create Utopias in the lands I currently hold. All other Pretenders will see my nation and model it and we will all live together in Harmony...


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