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Re: Has anyone been playing the new Kursk Campaign?
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Re: Has anyone been playing the new Kursk Campaign?
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And you used the Ostpak-MOD of the game right? The base game does not feature anything on the Eastern front. I'm still playing the game from time to time and it's still the best WW2-tank-simulation I know of. It's available at GOG: http://www.gog.com/en/gamecard/panzer_elite_se/ Together with the "Panzer Elite Three"-MOD (includes Ostpak and a lot of graphical improvements) it's still great and has an acceptable graphic for such an old game. MODs I use: http://pedg.yuku.com/topic/1719/Panz...k#.T6DAKcWzskQ |
Re: Has anyone been playing the new Kursk Campaign?
Yes, I used the ostpak mod. However I have not actually played the game in quite some time and had no idea that there were such recent upgrades. Thx for the link. I will be downloading it post-haste.
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Re: Has anyone been playing the new Kursk Campaign?
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Wouldn't call them "recent upgrades" and I don't think there is much further development ongoing... But still the game is more than 10 years old and it's still fun and very challenging... :o |
Re: Has anyone been playing the new Kursk Campaign?
I have just started to play this Campaign, but upon deployment I realized that formation hierarchy is quite messed up.
The Heavy Panzer Company HQ (D Formation) doesn't command any platoons under it. Its "supposed" subordinates, the 12 or so Tigers spread accross 3 platoons, are under the command of an obscure SdkFz formation (K Formation). And then, this K Formation, which is supposed to be a company HQ, is under the command of O Formation (instead of directly under the A Formation! I don't even know such a thing could be accomplished in the game, subordinating a Company HQ under a Company HQ!). This O Formation commands the Panzer Grenadier company, while another Company HQ (I forget which formation) which is supposed to be a PzGren Kp HQ doesn't command anything under it! The hierarchy is just so messed up that I dared not play the actual battles. |
Re: Has anyone been playing the new Kursk Campaign?
I'll look into it as time allows
EDIT Interesting................ The start up scenario for that campaign shows the correct command structure but assembled into the campaign it does not and that will require further digging. ALL I can suggest at this time is you cross attach the formations manually before you start. I have tried rebuilding it with a copy of the first scenario that has the correct command structure but once plugged into the campaign it reverts to the command structure you reported but if you manually change it and continue on I *think* it will be OK. I need to consult with Andy about this Don |
Re: Has anyone been playing the new Kursk Campaign?
Wow.. never thought there would be a possible deeper problem to it.
Yes, I have tried cross attachment, but it was already so confusing to begin with, that I immediately started another campaign rather... hehe Thank you for digging into this, let's hope it's something simple. You guys are amazing developers, really listening to user feedback! |
Re: Has anyone been playing the new Kursk Campaign?
The short, sweet answer is it's a mess that just deleting and rebuying some units didn't fix the problem and we don't know why when the first scenario is extracted and looked at as a standalone the command structure is OK but added to the campaign it's borked.
As much as I want to fix this to ensure it plays correctly I am at or beyond my work limit right now. Once I get the things for both games that absolutely need to be done I will take another look at this but as it stands now we could look at this as an "learning opportunity" to set the command Heirarchy of the German Force yourself during the initial deployment phase.... Start with reassigning Tigers to their proper HQ ( formation D ) then fix the PzGren..you want the Pz Gren's commanded by formation J..............Once you sort out the tigers and the pzgen ( which doesn't take long ) you are pretty much done and YES, I KNOW this isn't the solution you were hoping for but consider it's been in the game for about three years and you're the first one to see the problem this is the best I can do ATM and I KNOW the solution is not idea but cross attaching a few formations takes maybe 10 minute tops once you understand there is one Main HQ ( A0 ) and three main subordinates ( D0 for the Tigers ) ( L0 for the pzgen ) and ( R0 ..panzer arty ) and of those three subordinates the D0 and the L0 are the ones of main importance Don |
Re: Has anyone been playing the new Kursk Campaign?
Played it and thoroughly enjoyed it. Didn't notice any messed up hierarchy, didn't seem to make a difference to gameplay.
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Re: Has anyone been playing the new Kursk Campaign?
Well that's good news..........did you play it recently ?
Fixing this "correctly" involves rebuilding the entire first scenario at least....we belive the problem is the Soviet HQ.... and YES.......it doesn't seem to make any sense why the Soviet HQ would affect the command structure of the German player but it APPEARS the way units were bought, deleted, repurchased etc has left the Soviet HQ like a bolder in a stream that interrupts the German command flow and we only know that because Andy started strategically deleting units to see when things would start working again and it didn't with every Russian unit deleted except the HQ ( which cannot be deleted ) I'll just quote Andy , it's simpler Quote:
Thanks for that info Don |
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