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Re: EA-UGH The rise of Cavemans
Well, absolutely THE only sensible bless for an elephant-like creature is Nx, with x preferably being 9 so berserk and they won't run away trampling you. This could feel very strong but they will always no matter what be incredibly vulnerable to magic and still largely lacking in protection, so they should be killable. But it'd make them a bit trickier to deal with.
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Re: EA-UGH The rise of Cavemans
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Re: EA-UGH The rise of Cavemans
Mastodons and mammoths looked very similar, but calling them mastodons would serve to disinguish them from the Caelum mammoths. I guess you could make them a slightly different colour as well.
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Re: EA-UGH The rise of Cavemans
And Mastodons have straighter tusks, but for charging. On the other hand, they are slightly smaller, which makes me sad.
I think this will be a very interesting nation. If you ever think it needs more power, you could always create a master race to control them. Puppet masters if you will, like Atlantis is to Mictan in the late era. No troops, just 2 or so leaders that are capital only and frail. Ah, that might be too much. I just think that nation needs a motivation. They seem a little lack luster in the brains department, so something besides just the god must be pushing them to conquer the world. |
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I become very attached to this nation myself, so i will add a story to the nation and bring them all the way to LA eventualy. |
Re: EA-UGH The rise of Cavemans
I will look forward to it. When you have it all worked out, I'd love to involved in a test game. Maybe after we worked out the kinks, we can do MA Jomon versus your unpronounceable cavemen.
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Re: EA-UGH The rise of Cavemans
have anyone any idea how to make an remote attack spell?
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