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-   -   Mod: EA-UGH The rise of Cavemans (http://forum.shrapnelgames.com/showthread.php?t=48681)

rdonj April 21st, 2012 03:12 AM

Re: EA-UGH The rise of Cavemans
 
Well, absolutely THE only sensible bless for an elephant-like creature is Nx, with x preferably being 9 so berserk and they won't run away trampling you. This could feel very strong but they will always no matter what be incredibly vulnerable to magic and still largely lacking in protection, so they should be killable. But it'd make them a bit trickier to deal with.

Serfinus April 21st, 2012 04:30 AM

Re: EA-UGH The rise of Cavemans
 
Quote:

Originally Posted by legowarrior (Post 802260)
I love the idea of a stampede, but what do you think of making them sacred? Maybe not all of them, but a sacred Mammoth or Mastodon would be fun to have on hand.

yeah, like the idea of making them sacred, so i think i will do them sacred :D

Admiral_Aorta April 21st, 2012 05:01 AM

Re: EA-UGH The rise of Cavemans
 
Mastodons and mammoths looked very similar, but calling them mastodons would serve to disinguish them from the Caelum mammoths. I guess you could make them a slightly different colour as well.

legowarrior April 21st, 2012 07:47 AM

Re: EA-UGH The rise of Cavemans
 
And Mastodons have straighter tusks, but for charging. On the other hand, they are slightly smaller, which makes me sad.

I think this will be a very interesting nation. If you ever think it needs more power, you could always create a master race to control them. Puppet masters if you will, like Atlantis is to Mictan in the late era. No troops, just 2 or so leaders that are capital only and frail.

Ah, that might be too much. I just think that nation needs a motivation. They seem a little lack luster in the brains department, so something besides just the god must be pushing them to conquer the world.

Serfinus April 21st, 2012 08:27 AM

Re: EA-UGH The rise of Cavemans
 
Quote:

Originally Posted by legowarrior (Post 802291)
And Mastodons have straighter tusks, but for charging.

I think this will be a very interesting nation. If you ever think it needs more power, you could always create a master race to control them. Puppet masters if you will, like Atlantis is to Mictan in the late era. No troops, just 2 or so leaders that are capital only and frail.

Ah, that might be too much. I just think that nation needs a motivation. They seem a little lack luster in the brains department, so something besides just the god must be pushing them to conquer the world.

Hehe, thats alredy under construction. But not in EA, their will they be stupid raging cavemens. But if you look at the MA picture. You have a creepy looking guy in the down right corner. Thats a new interesting race im working on, that will lead the cavemens during the MA era. And also add som deathmagic to the nation.

I become very attached to this nation myself, so i will add a story to the nation and bring them all the way to LA eventualy.

legowarrior April 21st, 2012 09:03 AM

Re: EA-UGH The rise of Cavemans
 
I will look forward to it. When you have it all worked out, I'd love to involved in a test game. Maybe after we worked out the kinks, we can do MA Jomon versus your unpronounceable cavemen.

Serfinus April 21st, 2012 12:57 PM

Re: EA-UGH The rise of Cavemans
 
have anyone any idea how to make an remote attack spell?

Serfinus April 21st, 2012 12:57 PM

Re: EA-UGH The rise of Cavemans
 
Quote:

Originally Posted by legowarrior (Post 802302)
I will look forward to it. When you have it all worked out, I'd love to involved in a test game. Maybe after we worked out the kinks, we can do MA Jomon versus your unpronounceable cavemen.

sounds fun :D

Valerius April 21st, 2012 01:34 PM

Re: EA-UGH The rise of Cavemans
 
Quote:

Originally Posted by Serfinus (Post 802316)
have anyone any idea how to make an remote attack spell?

CBM is a great resource for modding tips and tricks. Take a look at Machaka's "Send Hunter Spider" spell. If you change the effect from 10050 to 10038 it will become an attack on a province rather than an assassination (see page 21 in the modding manual for more effects).

Serfinus April 21st, 2012 02:58 PM

Re: EA-UGH The rise of Cavemans
 
Quote:

Originally Posted by Valerius (Post 802320)
Quote:

Originally Posted by Serfinus (Post 802316)
have anyone any idea how to make an remote attack spell?

CBM is a great resource for modding tips and tricks. Take a look at Machaka's "Send Hunter Spider" spell. If you change the effect from 10050 to 10038 it will become an attack on a province rather than an assassination (see page 21 in the modding manual for more effects).

kk, thanks. will take a look at it. I hope I also get how to add both commander and u nits :) but i guess the units is the extra spell command


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