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-   -   Zombies! 1.0 (http://forum.shrapnelgames.com/showthread.php?t=48731)

elmokki April 29th, 2012 04:52 AM

Re: Zombies! 1.0
 
Quote:

Originally Posted by Doo (Post 803028)
How about a zombie food chain, the top tough zombies generate lesser zombies when they kill, who generate lesser zombies when they kill, who generate Ghouls and longdead when they kill?

Not possible. You can make weapons spawn soulless upon kills, the specific unit id to be exact, nothing else. Shame, but that's how it is.

Soyweiser May 2nd, 2012 09:54 AM

Re: Zombies! 1.0
 
Could a mod move this topic to the correct forum please?

Damn I'm not allowed to use the report button for this.

Edi May 6th, 2012 05:13 PM

Re: Zombies! 1.0
 
Thread moved as per request.

Soyweiser May 7th, 2012 01:02 PM

Re: Zombies! 1.0
 
Thanks Edi.

Anaconda May 16th, 2012 03:31 AM

Re: Zombies! 1.0
 
I upladed this to Llamaserver since I could not find it from the database. I hope thats ok... we R gonna try it on our starting game.

Soyweiser May 16th, 2012 05:08 AM

Re: Zombies! 1.0
 
Sure, I might have missed some soulless or ghouls. Let me know. Also, it really doesn't have that much of an effect. Soulless are just a bit better now.

...

Scratch that. I have not tested skelly spam. The soulless variant might be a bit of an army killer right now.

(I never really intended for this to be a serious MP mod btw. More a fun thing I wanted to do).

A well, keep me informed. Which game?

Anaconda May 16th, 2012 05:24 AM

Re: Zombies! 1.0
 
herehere: http://forum.shrapnelgames.com/showthread.php?t=48791


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