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Re: Most cost-efficient conjurable units?
Apparently they can in the world of dominions. Only mindless units get the siege penalty.
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Re: Most cost-efficient conjurable units?
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Re: Most cost-efficient conjurable units?
There are actually 2 units that get the siege penalty, the birds from call of winds, and one other unit I forgot.
The manual is wrong where it says animals get a siege penalty. |
Re: Most cost-efficient conjurable units?
Sorry to offtopic but I was under the impression that animals got a penalty to maintain walls but could pull them down just fine. Is this incorrect?
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Re: Most cost-efficient conjurable units?
That is incorrect, only 2 units get a malus. The little birds from call of winds (and any of those you get from call animals) and a nation summon somewhere, and the malus is actually a siege attack penalty, not a siege defense penalty.
Mindless units get a defense penalty, but no offensive penalty. And meanads get a patrol penalty. |
Re: Most cost-efficient conjurable units?
oh... i've been playing the monkey nations wrong then.
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Re: Most cost-efficient conjurable units?
I'm with Immaculate in believing that, in addition to everything Soyweiser describes, all animals get a siege *defense* malus.
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Re: Most cost-efficient conjurable units?
Corpse constructs with the proper gear.
Lighting proof they are... With storm demons they have a great synergy... :D |
Re: Most cost-efficient conjurable units?
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It's Pretty easy to test. I just summoned up some lions sent them off to siege and defend. Takes 18 str 10 humans to balance out 8 str 15 lions both on attack and defense. Which is what you expect with siege str = (str^2)/100. Conclusion, no siege penalty for animals, unless there are certain ones that get one and certain ones that don't. Buts its not a blanket penalty. |
Re: Most cost-efficient conjurable units?
If you cast the ritual spell 'Opposable Thumbs' your summoned animals have full siege effects.
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