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Re: Computer player - attacks/counterattacks. How it works ?
Let me know if I understand these details correctly then we'll go from there........
You built a scenario with the Human player as the South Africans attacking vs the AI defending with the Angolans Yes ? To test it you set the South African side to computer control to see what would happen so BOTH sides were being played by the AI Yes ? No ? If no ......did you set the South Africans to Computer control and play the Angolan side as the human player ?? You wrote Quote:
I can tell you when I set it up as AI vs AI the South African side did attack and try to take the V hexes and I saw no attempt to make an end run. so "Computer player doesn't want to take VH." doesn't make any sense at all under the circumstances. Don |
Re: Computer player - attacks/counterattacks. How it works ?
I played for South Africa, the computer for Angola.
I grasped VH, but the computer didn't counterattack. It would be more interesting, if the Angola armies counterattacked, but they sit in trench, were passive. |
Re: Computer player - attacks/counterattacks. How it works ?
Quote:
Otherwise they will wait till the default, and so not start counter attacks till the last half of the game (Random test each turn for go/no go if a hex is held by the other side). Did you wait till half way through the game or later, or were you expecting an immediate counter attack on say turn 6? - if you want that, then set the reaction turn to a very small number as mentioned above. Simples. A reaction turn of 0 can have them attacking even before you take a hex, if they see something that they decide is a target. Andy |
Quote:
If you had included those first two sentences in your initial report and the scenario instead of speculation on the "foolishness" of the AI we would have been able provide the answer right away and you wouldn't have looked foolish yourself for blaming the AI when it's ONLY DOING WHAT YOU TOLD IT TO DO ! EVERY formation on the Angolan side is set to reaction 99.....see Andy's answer in Post #13. YOU have told those troops to hold their positions and NOT to counter-attack right away and that is what the AI has done with them. However none of that explains what else you wrote..... Quote:
Explain please. Don |
Re: Computer player - attacks/counterattacks. How it works ?
Tuning reaction units - it for me new knowledge.
Thanks, Mobhack ! |
Re: Computer player - attacks/counterattacks. How it works ?
The game advises you dont do this but it seems to work fine though it requires a bit of forward planning.
In a defend scenerio set it up as a meeting to start with & deploy the force you want to react early or set them as reinforcements then switch scenerio type to defend. This stops those units being dug in & leaving fortifications, the other option is to deploy them so their now empty fortifications form a 2nd line of defence that the defenders could use. However remember these fortifications will become visible to the attacker once he sees the owning unit. If you set up a counter attack it is also worth putting some arty as reinforcements.setting them so arrive in time to support the attack. |
Re: Computer player - attacks/counterattacks. How it works ?
Thanks,Imp , I and made.
The Angola units long wait, that at the end of scenario to counterattack. Also different unit (rifle section; Recoiless, Armor vechicle and etc.) have the "reaction turn". |
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