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Re: Tax Advice
According to the manual, each 3% tax > 100% kills 0.1% population. (I wonder if that should be 5%, so that unrest +/-1 per 3% is symmetrical?)
But per my agument, that's just percentages anyway, when you figure the final income. The only "difference" remains the fixed 10 people per 1 unrest, assuming that is correct. A gentler suggestion to @Bat/man is that 700 pop for 20 unrest would be way too high... Mind you... 200 dead to patrol away that leaves 500, at 200% tax above formula (assume 3%) would cost 3.3%, I make that 15,000-ish population to see 700 die on tax at 200% plus patrol 20 unrest down to 0... ? |
Re: Tax Advice
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Re: Tax Advice
His beef is this.
Taxing at 200 and patrolling != killing 20 unrest Note: != means, is not equal to. Killing 20 unrest kills 200 people. Not 700. |
Re: Tax Advice
Hrm. Sorry. Your previous comment was that over taxing killed a number of people that was in the manual.
On JonBrave's next comment he was saying it killed 1 for 10. I glossed that he was only talking about patrolling for unrest. I was trying to give OP a measure of how much population he would lose per turn IF he overtaxed at 200 and IF he patrolled to control the unrest on a starting location. The topic is overtaxing. OF course it varies on how many people are caught by patrolling and what your growth scale is (well, growth scale doesnt' affect number killed, but it does affect the net loss (Pop killed - pop grown due to growth scale). |
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