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Re: A new Mod Idea (Look Here For Enlightenment)
Ok, running the risk of showing myself to be a total geek...
In ST the Federation could not detect cloaking devices except when using large sensor arrays. The arrays were placed along the boarder and were (presumably) immobile. They did not necesarily do damage to the invading ships, though a mine field is not inconceivable. The equivalent as I see it would be to have very large sensor packages that could be based on either satelites or star bases. In this way federation ships can't go hunting for the cloaked ships... just as they couldn't in the series. mi too sents jimbob |
Re: A new Mod Idea (Look Here For Enlightenment)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>They did not necesarily do damage to the invading ships, though a mine field is not inconceivable.<hr></blockquote>That's why the mine pic would be changed to show a sensor sat surrounded by defense turrets.
When a cloaked enemy vessel meets one of these, it will be detected by the sensor sat, and blown out of the water by the turrets, but not before it takes one or two of the clusters with it. Deployed you might have a 3d wall of the defense turrets, with the sensor package sitting safely behind them. |
Re: A new Mod Idea (Look Here For Enlightenment)
Alternatively, make a cloaking device like armour (destroyed before internal components), quite large and low damage capacity (5 points?).
Your sensor sat Groups / warhead could do say 5 points of damage to kill the cloak but it won't kill the ship. Anything that comes in fighting and without a cloak will be able to destroy the defense sats easily. If that's desirable. |
Re: A new Mod Idea (Look Here For Enlightenment)
Yeah, but that wouldn't work too well against ships with other armor or if there are a lot of these "mines" and/or a lot of ships.
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Re: A new Mod Idea (Look Here For Enlightenment)
Thanks guys. http://forum.shrapnelgames.com/images/icons/icon7.gif Modding is not really my thing, but it is an interesting challenge. If the Crossover Mod is using the same idea I have, then that is great. I will read the thread, and perhaps get a lot of ideas on how to over come issues from them. (Credit of course will go to them. http://forum.shrapnelgames.com/images/icons/icon7.gif )
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Re: A new Mod Idea (Look Here For Enlightenment)
If you put this on sats then in a non-simultaneous move game people couldjust launch the sats and recover them as they move into the enemy territory on the offensive, or they could deploy them in simultaneous as they move, move order woudl be like this: recover satalites, move to X,X, remotly launch satalites. only problem would be moving through warp points. but hten you have strength in numbers if you plan on probing deep (or are dumb and hoping on luck). Still sats sound better than the mines. could have a supply cost? somehow charged per turn? or the sat launcher could have a high supply cost so launching constatnly wouldn't be really smart.
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