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-   -   Internet Games (http://forum.shrapnelgames.com/showthread.php?t=4932)

perry January 22nd, 2002 09:25 PM

Re: Internet Games
 
I wasn't planning on using the Gold demo, because you're limited to 100 turns.

As for TCP/IP support, I'm not sure if it's a feature that I am interested in. After all, every player has to be Online at the same time and while it would be great to use in spurts (knocking 10-20 turns out quickly in one sitting) I think it'll be hard to organize several people's schedules consistantly. PBWeb and PBEmail allow for people to take their turns at their convienence (more or less).

What would be REALLY useful is if you could take a PBW or PBE game and occasionally play it TCP/IP when people are able to spend an hour or two together, and then switch back to PBW/PBE to keep the game moving. Does anyone know if SEIV Gold is going to be able to do this?

geoschmo January 22nd, 2002 09:36 PM

Re: Internet Games
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by perry:
What would be REALLY useful is if you could take a PBW or PBE game and occasionally play it TCP/IP when people are able to spend an hour or two together, and then switch back to PBW/PBE to keep the game moving. Does anyone know if SEIV Gold is going to be able to do this?<hr></blockquote>

Yep. You can do this. What you have to do is set the game up originally as TCP/IP and get at least the first turn generated. Then you can save the game at any point and pick it up again later either in TCP/IP mode again, or play turns via PBW/PBEM.

If you don't set the game up originally as TCP/IP though you can't play turns via TCP/IP during the game.

Geoschmo

[ 22 January 2002: Message edited by: geoschmo ]</p>

perry January 23rd, 2002 02:33 AM

Re: Internet Games
 
That is GREAT!! I've wondered why this hasn't been a feature of many games for some time now.

One of the biggest turn-offs of MOO3 is the fact that it doesn't support anything BUT TCP/IP (at least that's the Last I heard). TCP/IP is great for every now and then, but realistically it will be tough to maintain the momentum of a lenghty game w/o the consistency of PBE/PBW.

...

Thanks for the .emp file, Georgeig. I'm going to still try and round at least one other person up before we start. But if I haven't found anyone by Friday, I'll probably just go ahead with the three of us. If that's the case, do you want to have computer opponents?

eorg January 23rd, 2002 12:04 PM

Re: Internet Games
 
no problem but gifts/tributes tech gifts/tributes/trades and surrenders must be disabled - ai is too easy to abuse - and we can use tdm-modpack

eorg January 23rd, 2002 06:26 PM

Re: Internet Games
 
it only makes ai less stupid http://forum.shrapnelgames.com/images/icons/icon7.gif
you should not generate random empires but instead add existing ai empires (add existing --&gt; choose --&gt; edit --&gt; controled by computer)
high difficulty/high bonus will be good too http://forum.shrapnelgames.com/images/icons/icon7.gif

tdm-modpack 2.0

perry January 24th, 2002 02:46 AM

Re: Internet Games
 
What's tdm-modpack? I searched around for it, and found mention of it, but no where could I find it nor a description.

BTW - I've never ran a mod before, although I'm not averse to doing so.

perry January 24th, 2002 04:13 PM

Re: Internet Games
 
Well, another person has joined our game, making the total no. of players four. Anyone else want to join? I'm not going to start the game until tomorrow...


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