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-   -   V hexes (http://forum.shrapnelgames.com/showthread.php?t=49448)

DRG January 23rd, 2013 09:45 PM

Re: V hexes
 
The AI still detects V-Hexes on the grey map edges

paulo January 23rd, 2013 11:44 PM

Re: V hexes
 
I looked at the game guide and it does say it will screw up the ai

Mobhack January 24th, 2013 08:11 AM

Re: V hexes
 
Quote:

Originally Posted by DRG (Post 816618)
The AI still detects V-Hexes on the grey map edges

And therefore it will aim its troops for these, as well as plotting arty and air strikes on them etc. It may also mess up it's calculations for throwing in the towel for early end of game, and so on. Exiting the map edge results in the removal of the unit that takes any such hex as well.

Therefore any unused V-hexes you must be stacked on top of another valid used one on the map - as we state in the game guide.

Your described usage is in PBEM, where your opponent is a human, and so should not go for them. Unless of course he's really dense...:rolleyes: - or he puts some of his formations under AI control.

Andy

gila January 24th, 2013 09:55 PM

Re: V hexes
 
Ok understood,i should not have not assumed it would be the same when playing the AI.


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