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-   -   Wishlist: Function to pause enemy turn replay (http://forum.shrapnelgames.com/showthread.php?t=49475)

KAreil September 21st, 2016 04:20 AM

Re: Function to pause enemy turn replay
 
Just giving this a small bump for consideration in the next patch.

Another use for such a pause-function is for writing AARs. It would really be useful to just pause and take some notes instead of having to watch the replay several times.

RightDeve September 21st, 2016 10:45 AM

Re: Function to pause enemy turn replay
 
Quote:

Originally Posted by KAreil (Post 835565)
Just giving this a small bump for consideration in the next patch.

Another use for such a pause-function is for writing AARs. It would really be useful to just pause and take some notes instead of having to watch the replay several times.

Actually just for this very purpose I use a lightweight free program called "Screenshot Captor" that lets you press Printscreen multiple times and it will automatically store/save those multiple screenshots without you needing to go away from the game.

When I need to review that turn for writing AAR I just need to look at the pictures, and immediately I can remember all the details about that turn.

Cross September 21st, 2016 12:35 PM

Re: Function to pause enemy turn replay
 
Quote:

Originally Posted by RightDeve (Post 835566)
Quote:

Originally Posted by KAreil (Post 835565)
Just giving this a small bump for consideration in the next patch.

Another use for such a pause-function is for writing AARs. It would really be useful to just pause and take some notes instead of having to watch the replay several times.

Actually just for this very purpose I use a lightweight free program called "Screenshot Captor" that lets you press Printscreen multiple times and it will automatically store/save those multiple screenshots without you needing to go away from the game.

When I need to review that turn for writing AAR I just need to look at the pictures, and immediately I can remember all the details about that turn.

I do something similar on occasion.
I use IRFANVIEW (graphics viewer) for the multiple saved screenshots, it's free, and it's also one of the few graphics utilities that can view LBM (SPWW2 picture) files.


Cross

DRG September 21st, 2016 02:52 PM

Re: Function to pause enemy turn replay
 
Quote:

Originally Posted by KAreil (Post 835565)
Just giving this a small bump for consideration in the next patch.

Another use for such a pause-function is for writing AARs. It would really be useful to just pause and take some notes instead of having to watch the replay several times.



It's back on the list to investigate

Imp September 22nd, 2016 10:25 PM

Re: Function to pause enemy turn replay
 
Not in front of my computer but does minimising the window not pause it till the window is restored?
Minimise to taskbar & reopen as a simple fix.

DRG September 23rd, 2016 10:27 AM

Re: Function to pause enemy turn replay
 
Quote:

Originally Posted by Imp (Post 835576)
Not in front of my computer but does minimising the window not pause it till the window is restored?
Minimise to taskbar & reopen as a simple fix.


I had ( really ....) hoped it would--- but no it does not

Warwick September 25th, 2016 11:17 PM

Re: Function to pause enemy turn replay
 
I have tried pushing the "p" key. This brings up the preferences screen which acts as a defacto pause button. this seems to have no ill effects apart from some scrambled text on right hand top of screen. To resume play press the exit button on the pref. screen. Works in both games.

Regards, Warwick.


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