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Re: Mines!, IEDs, Booby Traps, and other nasty things
no my problem with ied is in vx in other place ok detected on vx no is invincible that is my problem thx
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Re: Mines!, IEDs, Booby Traps, and other nasty things
There are a number of ways to counteract / disable the IED - Engineers can defuse/remove it from adjacent hex, Snipers (anti-material rifles at least) can destroy the detected IED from a distance by shooting it like any other target.
If not; time for some "brave volunteer" (a low value unit) to "step up"... :rip: |
Re: Mines!, IEDs, Booby Traps, and other nasty things
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Re: Mines!, IEDs, Booby Traps, and other nasty things
An IED on a V -Hex is invisible but if you have ID tags on the IED can be spotted if it's detected. Also, you can turn the V-Hex flags on and off either using the ' \ ' shortcut or through the preferences screen so if you want to check a V-Hex for IED's either turn off the V-Hexes temporarily or turn on the ID tags.
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Re: Mines!, IEDs, Booby Traps, and other nasty things
ok thx :)
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Re: Mines!, IEDs, Booby Traps, and other nasty things
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(BTW the GG doesn't seem to give any suggestions on how to get rid of boobies, IEDs or Fougasses. Or am I missing something?) |
Re: Mines!, IEDs, Booby Traps, and other nasty things
Only works with Sniper rifles I believe.
From the GG: Quote:
OR run up with a demo charge and set it off... |
Re: Mines!, IEDs, Booby Traps, and other nasty things
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Otherwise to defuse them, it works like mines - move an engineer up to them, face the hex and wait. Infantry can only defuse in the same hex, engineers are better in the same hex too. So walk up and face the hex in 1 turn, move onto the hex the next turn (so its only moving 1 hex, so is going slowly and therefore less likely to trip it). An explosion that hits it may set it off - shelling the thing may work, though I have not tried that. Other explosives like say a suicide bomber, will though (a fougasse is an IED "primer" and a flame weapon as a cocktail). I must try a test with an AOP with LOS to one, and call in some arty and see if it goes boom, haven't tried that:)! |
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