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-   -   Question: About new cover option (http://forum.shrapnelgames.com/showthread.php?t=49707)

AMX May 13th, 2013 07:09 AM

Re: About new cover option
 
Quote:

Originally Posted by Imp (Post 819884)
Taking up positions for say an ambush I suppose you could C key every unit but if they are stationary for a turn I assume the game does this automatically.

You assume?
Based on what?

Mobhack May 13th, 2013 01:56 PM

Re: About new cover option
 
Quote:

Originally Posted by Imp (Post 819884)
Maybe I am missing something here, how often do people use this new feature? In my case not often.
Most use would be units I turn the range down on, so typically scouts if I think the area is dodgy, also on the rare occasion in battle.

It is useful for ranged fire if there are no closer units, Tank or MG say firing at 1000m you might well drop out of sight.

In most cases in an infantry fire fight its not that useful, there are odd times its beneficial but that's it. In most cases I want to use that 2mp to fire as I have target lock.
Watch what happens when the AI goes to ground or seeks cover, at close range it normally vanishes then reappears because someone sees it.
So that's 2mp to POSSIBLY break target lock why not just fire another unit & do so for sure or if the units in big trouble pop smoke.
Multiple units have target lock on a unit sure you can try but that means lots of eyeballs on you. In that case I do the standard thing of stop shooting with them & let them use op fire next go to take the heat off them.

Am I missing something because I have no trouble keeping track of the few times I take attempt to take cover.

Taking up positions for say an ambush I suppose you could C key every unit but if they are stationary for a turn I assume the game does this automatically. As I don't know if it worked why try again?

You don't "drop out of sight" - if the enemy has you located you remain that way as long as you are in LOS, and sometimes out of LOS.

The "Take Cover" or C key simply allows you to voluntarily use the inbuilt code that is already there for reaction to fire, thus possibly breaking enemy LOS to that unit. It costs you 2 MP to do so voluntarily.

So it is only useful if you know or suspect the enemy already has tabs on you, and as you can see from any enemy units that give the "takes cover" message when under your fire - not much use if close to the spotter.

Its a desperation tactic really. I might use it once in 3 games or so for a scout or spotter that is unexpectedly getting shot at and is >5 or so hexes from the firer.

Pressing it for some out of LOS unit so as to "make an ambush" is therefore pretty useless.

Andy

Imp May 15th, 2013 08:49 AM

Re: About new cover option
 
Cheers for the clarification means I am using it near enough correctly

Roman May 15th, 2013 03:39 PM

Re: About new cover option
 
I tried the option cover on stage 001. I moved two hexes German troops and then pulsed the key cover. Meanwhile Poles kept the head down with mortars and machine-gun fire. The Poles detected one or two sections at long range. And only when they were spotted the other 4 hexagons.
More then the test will progress without using the key cover to see how far I detected. Although progress will be cautious, only two hexes per turn.
Scenario 3 should also be interesting to investigate the option cover.

georgesedlak May 15th, 2013 07:38 PM

Re: About new cover option
 
I'm glad you guys had this conversation, it answered all my questions, thanks

Roman May 15th, 2013 08:28 PM

Re: About new cover option
 
Quote:

Originally Posted by georgesedlak (Post 819971)
I'm glad you guys had this conversation, it answered all my questions, thanks

Mate, Asking learn. ;)


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