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-   -   Ultimate MOD balance (http://forum.shrapnelgames.com/showthread.php?t=4982)

disabled January 29th, 2002 06:12 PM

Re: Ultimate MOD balance
 
Do you think Hadrian's seen this post?

[ June 16, 2003, 04:26: Message edited by: General Talashar ]

Suicide Junkie January 29th, 2002 06:46 PM

Re: Ultimate MOD balance
 
Too bad there isn't a way to get a supply and demand system going in SE4 racial traits...
Say, for every player, the racial techs that they choose go up in price 100 points for the next game, and the ones they don't pick drop by 10 points. No more worries about balance http://forum.shrapnelgames.com/images/icons/icon7.gif

PS: Hadrian - PM for you.

Seik January 30th, 2002 04:17 AM

Re: Ultimate MOD balance
 
@SJ:

what an idea - we should save for SE5 ;-p


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