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Re: An example of combat ineffective rates in real combat
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Cant remember where exactly but on D-Day some paras landed well off target & were attacked by 2nd line troops. Stroke of luck they found the command post & put a bazooka round into it, the attack collapsed shortly after. |
Re: An example of combat ineffective rates in real combat
Definitely a snipers role. Post Vietnam USMC snipers act more as scouts. Thus unless it's a really high value target, they're specifically on a Sniper mission, or the feces has hit the fan they don't bother with junior officers.
But if you notice someone giving orders (s)he becomes your primary target. |
Re: An example of combat ineffective rates in real combat
:) and with all my great luck I was moved from being a tank commander to riding with the Battalion CO...:) Bullet magnet.
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Re: An example of combat ineffective rates in real combat
Generally infantry toughness in the game seems random. I've seen infantry squads being shot and shelled in the open for a turn with no or one casualty and I've seen them wiped out with a single salvo or lucky artillery shell in other insances(I still remember a japanese 155mm shell wiping out an 8 man soviet mechanised rifle squad that I of course commanded...).
And I generally think of casualties as dead and wounded, with the sole exception of the few stragglers disappearing from a badly hammered unit, or the ones that surrender. Rate of casualties seems very accurate to me tbh... |
Re: An example of combat ineffective rates in real combat
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Try playing with the same units one side set to 65 experience & the other 120, actually that wont work they will be more accurate to Buy the above & switch weapons off or modify so cant fire back. now use them as target practice & you will discover the experienced guys avoid more incoming. |
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