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-   -   Tech Discussion (http://forum.shrapnelgames.com/showthread.php?t=4992)

DirectorTsaarx January 30th, 2002 09:54 PM

Re: Tech Discussion
 
Seriously, back to original questions:

What traits to choose?

A number of AI take the Advanced Storage; gives you extra room for facilities - a good bonus

There's a trait that makes it so you don't need spaceports - decent bonus, as the effect is 1 extra facility slot per system

Propulsion Experts: 1 bonus movement point for your ships. Something I learned back in my Star Fleet Battle days: never give up the initiative (i.e., move faster than your opponent). Or, as my father put it when teaching me how to drive - "He who hesitates is lost" (again, move faster than the other guy).

Personally, I like to increase both research and build rates. So I take the scientist culture, take the trait that lets planetary spaceyards build at 125% normal rate, increase spaceyard rate and research by 20% each, and then take Temporal Knowledge. (Temporal not only gives you better shipyards at the upper levels of the tech, you get the best happiness-increasing facility - and you'll soon learn how important it is to keep the populace happy). Oh, and round off with Propulsion Experts.

But everyone has their own opinion - play a while and figure out what you like.

tesco samoa January 31st, 2002 03:16 AM

Re: Tech Discussion
 
Also try to align your traits with you culture.( IF you like the role playing )

But the most useless traits are
1. Repair rate
2. Tolerance
3. Ground combat
4. Trade

Bump up your mineral production, maintence and the advanced storage trait is a huge advantage.

I think the spaceport one is a waste of 1000 points since it is only saving you one facility per system. And if you lose it it takes 2 turns to build another.

Most important facility from the advanced techs.

Organic Replicant Centre
or the temperal space yards.

or the .... all depends on your style.

I would play a few games with the 5000 and many advanced traits on until your used to stuff ( just go 100 turns or so ) and then play some games at 2000 and find out what you miss the most.


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