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Re: Hesco Infantry Base MoD 1.0
All the shortcuts are listed in the help file that appears when you are in the editor. In the case of < and > for Obstacle Height and Density , these only perform that function in the custom editor and are clearly marked "CUSTOM MAP EDITOR" in the help file
Don |
Re: Hesco Infantry Base MoD 1.0
"...with the ability to adjust the building code to allow the ground under buildings to be raised up (my emphasis added) so troops in them have the ability to overlook the surrounding terrain." SpMBT Guide Extended CD Features, Game Manual, version 13 March 2013.
I'm looking forward to the 2014 release! |
Re: Hesco Infantry Base MoD 1.0
You forgot the important part at the beginning of that sentance--------- "We hope" It might happen, it might not. That depends on a number of factors. I didn't promise anything, I said " We hope"
Don |
Re: Hesco Infantry Base MoD 1.0
Quote:
Also, sometime in 2013, I raised the question of planned troop disembarkation from an APC, where a scenario designer can plan a unit to disembark from an APC at the end of a waypoint. If not considered in 2014, how about in 2015? I think it would add tremendous value to the game. |
Re: Hesco Infantry Base MoD 1.0
Not going to happen this year. We had hoped it would but as simple as it sounds it affects a fundamental part of the building placement code that has spin off effects we neither have the time or enthusiasm to tackle at this time
Don |
Re: Hesco Infantry Base MoD 1.0
Quote:
This is the "Level 4 zoom" .bmp file (I dont have the ability to create the other zoom levels, sorry) http://i209.photobucket.com/albums/b...ps85cc127e.png If someone can create the other zoom levels (Cross?) and add it to the mod I would be gratefull (perhaps as 29 or 31, alongside the hesco base?) |
Re: Hesco Infantry Base MoD 1.0
I like it! Maybe, a light infantry platoon sized area it appears to me. Really, the project is kinda stalled until we can raise the ground under the buildings.
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Re: Hesco Infantry Base MoD 1.0
Very nice!:D
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Re: Hesco Infantry Base MoD 1.0
Is anyone able to "work the magic" necessary to create the different zoom levels for buildings?
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