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Re: A couple of noob questions:
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As you design scenarios you could adjust it separately if you want I think using the D key (modify unit) or Adjust a formations settings in OOB editor. Scouts or Paras are a typical example with both experience & morale modified. You could just copy say a rifle company & give it a morale boost only to represent fanatics if you desired. Quote:
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Re: A couple of noob questions:
Again I appreciate the responses. A final question for now: anyone have any tips of finding the enemy's HQ unit, specifically against the AI (I don't play PBEM). I typically detach a recce unit solely for this purpose (and dedicate a substantial part of my core forces for the protection of my own HQ unit), however even with the most patient right-clicking to look around I only ever find the enemy's HQ unit if I happen to drive into the same hex that it's in and it flees in terror.
Are there any tips against the AI specifically for location HQ units? As a man who is constantly outfoxed by the computer player I am hoping there are a few tips I can use to level the playing field, rather than wasting artillery guessing where the enemy commander might be. I play on 200x160 maps so this is an even tougher find than it might've been. |
Re: A couple of noob questions:
Dunno about that; I rarely look specifically for the AI HQ. Rather concentrate on eliminating other units, especially high-value ones. But your idea is intriguing and may deserve merit.
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Re: A couple of noob questions:
The effort and resources put into tracking down 1 unit which is designed to be hard to find are much better focused on destroying / routing "standard" units.
Killing the HQ won't win you the game on its own - killing your oponent's fighting force will! |
Re: A couple of noob questions:
If you were playing a PBEM campaign then finding your opponents HQ would be beneficial but in a regular generated battle unless you manage to find it very early on in a very long game you are not going to do much but add 50 points to your score
Don |
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