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Re: The AI and Airstrikes - Tanks vs. Points
Many thanks Suhir. I try to keep this in mind, as (see my other answer to Andy) I try never to plot an air mission too close to friendly forces.
And I will try working with the editor to improve the odds! Quote:
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Re: The AI and Airstrikes - Tanks vs. Points
The other thing about strike air (Coin and fighter bomber - not the novelty types!) is that they really do like bridge hexes. Presumably fighter jocks are able to navigate to these (its original SSI code). So if you plot them onto a bridge hex they are reasonably certain to go there and drop a brick on it.
So - Strike air is rather nice for any AI or PBEM opponent traffic jams on bridges. On bridges, bigger bangs are better - go for the 2000lb option if you have them. 1000lb does well enough on wooden ones. On bridges, plot a path that will tend to fly along the bridge (and any approach road). LGB plotted onto bridges, for those air farces with such a luxury to hand also seem to have the lesser drift if the target is a bridge hex. Saves having to deal with any pesky short range AAA but you do lose the carpet of umpteen iron bombs planted all along a multi-hex bridge and its approach roads of the lay-down attack. As I say - that code came pre-baked in the original SSI formula, and so strike air's special little party trick seems to be bridge bashing. Andy |
Re: The AI and Airstrikes - Tanks vs. Points
Thanks again Andy. I have played river-crossing scenarios (self designed) where my units were piled high on a long bridge and - sure enough - enemy jets pounded the bridge into rubble. In the process, ten or twleve vehicles were dumped into the drink! It was a very painful lesson learned. But thanks for the reminder and insights!:up:
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Re: The AI and Airstrikes - Tanks vs. Points
Miketee10022,
Also, plotting a CAS mission of fixed wing aircraft, be mindful of attack vector. I plot a vector away from friendlies and not plot one where munitions are dropped in the direction of my guys. Have fun |
Re: The AI and Airstrikes - Tanks vs. Points
I tend to plot such vector where there are no friendlies in or out preferably. AI loves to drop short almost as well as being too long.
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Re: The AI and Airstrikes - Tanks vs. Points
I often wonder if they prefer blue-on-blue :)
To an extent I think they do, because if they have any trouble at all spotting opposition forces they can always see friendlies so ... "Fox One"! |
Re: The AI and Airstrikes - Tanks vs. Points
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Example: AV-8B Harrier Default vision is 20 Weapon Load Out: 25mm GAU-12 GAT 800lb CBU AP HE 2 800lb CBU AP HE 2 Inactivate one of the two CBU's and to be safe just in case a vehicle gets in the LOS of the attack vector, turn off the 25mm as well. Now it'll drop two rather than four stores mitigating short and long drops. Try it you might like it, although it involves more battlefield management, it will increase targeted kills. IMHO Go Messi, Go Argentina! |
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