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-   -   Ringworld and Sphereworld Construction Questions (http://forum.shrapnelgames.com/showthread.php?t=5038)

Puke February 10th, 2002 02:33 AM

Re: Ringworld and Sphereworld Construction Questions
 
i dont know man, 21 spaceyards could crank out a hell of alot of organic dreadnaughts. something on the order of five a turn, if you designed them with even-cost organics and minerals.

I always wanted to see if a single massively defended sphereworld could fight off all the other players in a large quadrant, but in 1.49 it generates errors if you try to start combat with too many units in play. and if you max out the cargo on your sphere, you definitly hit that 'too many units' level. somwhere about 100 weapons platforms or 1000 fighters if i remember right. does gold fix that bug?

CW February 10th, 2002 03:05 PM

Re: Ringworld and Sphereworld Construction Questions
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>personally, i think thats nitpicking and is a silly idea since construction cruisers dont cost that much anyway, and the time you would spend building the bases would make it a moot point anyway.<hr></blockquote>

You missed the whole point Puke. The generator takes a lot longer to build then the other components, so what you can do is, get a single construction ship to get the whole project going by building TWO spaceyard stations. Use the first one to build the generator and the second one to crank out more construction stations, and use the new stations built by the second station to crank out even more construction stations. You have plenty of time to build those stations while the generator is being built, and if your timing is right, all of your components should finish at exactly the same time.

By the time you finish the second station you can discharge your construction SHIP to do something else. In this way you don't have to waste your "operational" build queues to build construction ships, and if you use your ringworld as a naval base/hub like me then it starts off with enhanced repair/building capacity because of the stations already in place.

[ 10 February 2002: Message edited by: CW ]</p>

Puke February 10th, 2002 10:12 PM

Re: Ringworld and Sphereworld Construction Questions
 
you're right. in that case, its not a bad idea afterall.

bearclaw February 13th, 2002 12:25 PM

Re: Ringworld and Sphereworld Construction Questions
 
I'm in a PBW game, Dark Nova, and I'm about to complete the very first RingWorld in the Galaxy. This game has evolved into one of the most intense RPG games I've ever played. The creation of the RingWorld has become a galactic event with representives from nearly every player on hand to witness the event. It's quite the thing to see and in this case, it becomes a bit of a political move too.


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