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-   -   Scenario: "Rusty Nickel" at the Gateway of Tears (http://forum.shrapnelgames.com/showthread.php?t=50411)

gila August 12th, 2014 05:55 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
awaiting on developments on this project :popcorn:

Suhiir August 12th, 2014 07:26 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
Quote:

Originally Posted by shahadi (Post 825789)
I recall wherein it was stated that user created formations should be listed at slot numbers greater than 900 in the OOB. Sorry, have not found the reference but I'm confident this is a "hard" rule.

Still can not see the elevators.

It's not a "hard" rule just good sense as no formations above 900 are used in any OOB. It makes it easier to find user created ones.

scorpio_rocks August 12th, 2014 09:32 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
The USMC OOB has quite a few "R&D" items in the 900's and a huge gap of nothingness in the 800's I put mine there so people could grab the info if they wanted it then delete it easily. I was unaware of the "rule", sorry.

Can I ask is nobody seeing the ship elevators?

Suhiir August 13th, 2014 05:41 AM

Re: "Rusty Nickel" at the Gateway of Tears
 
Yeah, that's why I put the R&D stuff in the 900's. You'll note NONE of those formations can be purchased by players.
If you look them over they're the organizations for battalion and regimental assets between 1946-2020. Useful when making the "combat" formations players can purchase.

shahadi August 13th, 2014 04:04 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
I reloaded all the files. Double checked the installation. Pulled up the scenario. Everything looks okay, but I still can not see the elevators. Now, the unit id's are there, but the elevators are not.

scorpio_rocks August 13th, 2014 04:11 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
1 Attachment(s)
Quote:

Originally Posted by shahadi (Post 825810)
I reloaded all the files. Double checked the installation. Pulled up the scenario. Everything looks okay, but I still can not see the elevators. Now, the unit id's are there, but the elevators are not.

Sorry, I must have messed up :(

They should look like this:
http://i209.photobucket.com/albums/b...ps3294176c.png

heres the .Bmp:

shahadi August 13th, 2014 04:39 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
Thanks, looks good, but should they not be a simple rectangle shaped object?

Please post instructions to modify elevators or better yet, upload the modified shp file containing the re-worked elevators.

Smile.

scorpio_rocks August 13th, 2014 09:52 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
Quote:

Originally Posted by shahadi (Post 825818)
Thanks, looks good, but should they not be a simple rectangle shaped object?

Please post instructions to modify elevators or better yet, upload the modified shp file containing the re-worked elevators.

The Elevators on the Wasp-class LHD Stick out from the Hull over the sea:
http://i209.photobucket.com/albums/b...ps85cf77ab.jpg

I will upload a new.shp file tomorrow.

shahadi August 14th, 2014 07:01 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
I'm playing with the boat, having created a map from the scenario as you rightly suggested; now, I am of the mind that the boat should be a map with the deck, bridge, island, all the non weapon pieces, available from the Map editor. However, weapons ought to remain available from the Purchase screen, obviously.

Otherwise, we have to build the boat with each scenario. And, I'm finding that a real pain. You know, when I purchase a bridge, since they're classed as a Fortification, I get three of them at a time. So, I created a formation with just one bridge listed, another formation for the island and so forth.

I suggest, that the boat be created as a map and the player can add the weapons from the Purchase screen.

We would loose some existing building structures, but I think well worth it.

scorpio_rocks August 23rd, 2014 11:56 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
The main problems with making the ship elements "buildings" are that, as I understand it:

1. the amount of work required goes through the roof (icons need creating for each level of zoom).
2. they cannot be destroyed or count toward victory.

The formation I included for the ship (#801 USS Bataan in Misc purchase screen) should give:
1x bridge, 1x "island", 2x SAM/RAM(RIM116), 2x SAM(Sea Sparrow), 2x Phalanx, 2x 25mm chaingun, 2x well deck, 9x landing pads, 2x deck numbers and 2x elevators.
No idea why you get 3 of each.


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