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Re: What makes this game worth $40 more than any other roguelike?
There's an interesting question here (and forgive me for playing devil's advocate a bit):
Why are commercial roguelikes so cheap, comparatively? There are plenty of rogue-like-likes (or procedural death labyrinths) and they're all around the $10-$20 range. Why is that? That's an incredibly complex question and one that probably has no answer. Steam and bundles are clearly a huge part of that discussion, as is the fact that roguelikes have been free for the most part. Why? That said, the question Daka had is: Why is Approaching Infinity $40 while something like Tome is $7? And I don't think you answered that directly, Bob. Or at least your answers weren't quite what he wanted to hear. Quote:
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Shrapnel plays the long tail game. They expect a modest amount of sales that continue over the long term. I can see that happening here, but I can also see the flip side of the coin. You went and made a roguelike and priced it at $40. This topic is something I fully expected to come up and I'm sure you did too, especially after effectively pricing the game at $10 on the Kickstarter. It's super interesting to me because Matrix has finally begun to give in and put their games on Steam, joining in on the merry little holiday sales extravaganzas. Has that worked for them? Has it brought on the support nightmares they were trying to avoid? Don't know. |
Re: What makes this game worth $40 more than any other roguelike?
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Re: What makes this game worth $40 more than any other roguelike?
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I wonder if Matrix is having different results... |
Re: What makes this game worth $40 more than any other roguelike?
Jeff Vogel, he of Spiderweb Software, has spent most of 2014 writing about the state of games, games pricing and the indie bubble bursting. A number of his blog posts are germane to this discussion and while they may not apply directly to Approaching Infinity I think they're all good reads.
http://jeff-vogel.blogspot.com/2014/...ld-people.html http://jeff-vogel.blogspot.com/2014/...s-popping.html http://jeff-vogel.blogspot.com/2014/...d-pain-of.html http://jeff-vogel.blogspot.com/2014/...-computer.html Edit: Some other good articles - http://www.gamasutra.com/blogs/LarsD...ows_spikes.php http://thecastledoctrine.net/seedBlo...=1&show_date=1 |
Re: What makes this game worth $40 more than any other roguelike?
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Also, they don't sell many bundles, those generally come from Humble Bundle and the other sites of that ilk. I would definitely agree that bundle sites are generally impulse purchasing. There you have a game or two people are interested in and only have to pay $4 to get, but come with all these other games too. It's the enticement of pay what you want coupled with the quantity of games you get. Quality matters to a much less extent. However, quality still matters because bundles with more sought after games make more money. (That statement is one I don't have data for outside of anecdotal data.) Humble Bundle compared to a site like Bundle Stars tends to have higher quality bundles. As far as support, yeah, you're on your own. That's what I meant when I reference Matrix's fears. Anyway, I think you'll find Jason Rohrer's post (linked in previous post, the Castle Doctrine blog) to be in line with your thinking. I'm not the type to think Steam is the end all be all to PC gaming, but the question still begs to be answered: Why is Approaching Infinity $40 while something like Tome is $7? |
Re: What makes this game worth $40 more than any other roguelike?
I agree with garrion333, humble is the site that mostly bundles (though they now have a store site as well) but I also don't usually buy things on Steam at the full price since I know that it will be marked down at least %50 during a holiday sale. OTOH, I really like the fact that I could order a physical disk with a manual. I almost did an unboxing video myself (and would have if IBOL had not done one) just because it was really nice to have physical product with a manual.
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Re: What makes this game worth $40 more than any other roguelike?
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And finally you support independent game development. If you want Ibology to release more games, then support them through Approaching Infinity. Games that sell for $7.00 will keep independent gaming in the hobby category. My last thought. Each gamer has to decide what gaming is worth to them. There obviously is a market for $7.00 just like there is a market for $40.00 games. Some will never spend $40.00 on a game, but we have found that our audience rarely buys a $7.00 game. |
Re: What makes this game worth $40 more than any other roguelike?
I donated via Kickstarter for this game, well worth the price of admission. Is it worth 40 dollars? I would say, Hell Yes! Maybe it's a matter of persona taste, but I feel like Approaching Infinity is everything Mass Effect 1, should have been. For me it's all about game play, depth, and open-ended player agency. Approaching Infinity has all this, in spades. This is one of the finest indie titles I have ever had the pleasure of playing. Hell, this game fires most Triple A games.
Excellent work, in general. I would have easily paid 40 dollars for this game had I not thrown in on its Kickstarter. |
Re: What makes this game worth $40 more than any other roguelike?
I'm a roguelike fan, no question about it, and there are hundreds if not thousands of roguelike games that use free graphics that I made available to the public. Many of these games are even 'sold commercially' weather it be for $0.99 on the app store or higher for retail. The value of a game is in it's gameplay and how we get entertainment value from it. There is no 'Set Rule' that governs how much a game should be sold for. We the consumer are the one that decides weather a game is worth the money spent or not. If someone asked me 10 years ago if I was willing to pay $2000 for a great game would I? my answer would have been "No Way! No game is worth that much!!" guess what?, I've spent over $2000 for the pleasure of playing one game, and several hundred dollars for others. they are called MMORPG's.. care to guess the names?
The value of a game for me, is not so much how much out of pocket I am for the game,.. but how much enjoyment I can get out of the game, and My experience from roguelikes to mmorpg's, has always been that I get as much enjoyment out of a game as I am willing it put into the game. When I see a programmer like Bob, who has lots of great ideas and a passion to make those ideas come to life. It inspires me, and I thank him for allowing me to exercise some of my own creativity as an artist. $40 is not allot when you look at the value you get from it. Not only are you getting a fun game with lots of depth, you are investing in the future of a man well deserving of a place in the game development industry. But all this ranting aside, to answer the topic of this post.. " What makes this game worth $40 more than any other roguelike?" We do, the people that buy it and spend hours of enjoyment playing the game. Nobody is forced to buy the game, at whatever price. The choice to buy or not is entirely up to you. Nuf Said, Cheers! |
Re: What makes this game worth $40 more than any other roguelike?
I haven't actually gotten a single answer as to what makes this title worth the 40 bucks in comparison to other titles that cost nothing/next to nothing, unless you count the interface thing which isn't even valid.
Just a bunch of to-be-expected fanboysim and arguments to support devs by spending more (though not an actual comparative REASON to spend more). The bulk of fanboy bs here could just as well be applied to some minesweeper clone. "I got x hours of enjoyment out of it, so it's worth 40 bucks even though there is a free version that comes with windows." Horrible. Will not buy for this price, and I'm suspecting I am not the only one. |
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