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Re: ATGM accuracy
I'm pretty sure 2 shots of VIRSS is the current limit.
You'd have to convince Andy (since he's the code monkey) more is REALLY needed (one or two vehicle types in the whole game hardly justify a code change). |
Re: ATGM accuracy
Well it is true that much more than 2 reloads are available for Trophy. As for the Kornet incident, afaik non were killed by countermeasures, they simply missed. The attacked vehicles were soft skin utility trucks, which carry no APS.
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Re: ATGM accuracy
I'm reminded of Rumsfield's: "...one goes to war with the army you have, not the army you might want or wish to have at a later time." And, so we have a game with some hard code limits. If we can change them in the Editor, which I do not know, then problem solved. Yet, if we cannot change them, guess what, problem solved: "...to war with the army you have..."
And, if you tank formation has these systems, keep your leg troops away! ----- |
Re: ATGM accuracy
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Re: ATGM accuracy
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did the targets have active defence systems? Are you firing at max or fairly close range? Many ATGMs are less accurate if target is close. I would agree with Ginger Tanker the modern ones are scary due to their accuracy. The old ones were more just a nuisance as I would expect hits at about the level you quoted above, they also hardly ever defeat defensive systems if fitted. I prefer to let them reaction fire, I may take one shot in my turn if a unit has active defence. For all but the short range missiles try setting the range to 90%. Top attack ATGMs do seem to hit the side facing rather than the top reasonably often if the target is near their max range. not tested just a feeling. |
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