.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPWW2 (http://forum.shrapnelgames.com/forumdisplay.php?f=139)
-   -   Assigning artillery to spotters (http://forum.shrapnelgames.com/showthread.php?t=50657)

jivemi February 22nd, 2015 11:55 PM

Re: Assigning artillery to spotters
 
Quote:

Originally Posted by Anton (Post 828653)
The kills are the number of units fully destroyed?

Right. It means that a squad, vehicle or other unit has been finished off so the full point value is received. It doesn't reflect all the casualties that may have occurred before the unit was eliminated. So in the Glosters battle artillery on both sides almost certainly inflicted far more casualties than the number of kills indicated. Which is precisely the way it should be; why else do they call artillery the "King of Battle"?

Btw bear in mind that "friendly fire" can also cause casualties and kills, in which case points go to the other side.

Anton February 23rd, 2015 12:15 PM

Re: Assigning artillery to spotters
 
Quote:

Originally Posted by DRG (Post 828659)
Quote:

Originally Posted by Anton (Post 828653)
According to the publicly available information, the games are related in that they have a common ancestor, SP-II.

SPWW2 and SPMBT's common ancestor is SP2. WaW's is SP3 .

I assumed that SP3 was based on SP2, which would make SP2 the closest common ancestor of all the three games.

DRG February 23rd, 2015 02:08 PM

Re: Assigning artillery to spotters
 
There is common code but's SP3 was more like the weird uncle in the family with it's 200 m scale whereas SP1 and SP2 shared 50 m per hex which is why they were more popular than SP3 ever was ( it lasted two weeks on my computer ) and it had to be reverse engineered back to 50m to be useable in the format people prefered but their is all kinds of code that's set up to use the longer ranges so it must have been a treat sorting them out

The reason SP3 was used for WaW was it's "windows compatibility" at the time ( how did that work out in the long run ?) whereas SP2 was strictly DOS based back at the turn of the century but Andy did a full conversion of the code to windows in 2005 and here we are, still updating it 17 years after first starting work


All times are GMT -4. The time now is 12:07 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.