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Re: A Challenge for Suhiir
Well, since the first scenario was quite doable with one augmented Rifle Company I think I'll try this with two.
While USMC formations don't begin to have the "armored fist" of a Soviet MRD the terrain in Norway is actually ideal for them. Assuming they have the time to mount infantry attacks, something scenario designers can give, but game generated battles rarely do as it has to assume mechanized/motorized forces. |
Re: A Challenge for Suhiir
Ulf
She did my SPWW2 Makin Scenario with 21 US casualties ( remember what yours were ? ) so you need to dial the "Challenge-O-Meter" to 11 :) Don |
Re: A Challenge for Suhiir
21..!?
Ouch! :skull: |
Re: A Challenge for Suhiir
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Re: A Challenge for Suhiir
Well redid scenario #1 using a reinforced Rifle Company (added an LAI platoon, the Bn 81mm mortars, one scout helo, two attack helos).
OBVIOUSLY this was still a cakewalk (17 causalities, 14 turns, one Soviet scout unit escaped detection/elimination). Having played the scenario once already of course helped tremendously. Don I got LUCKY with that scenario. Japanese close assaults vs my armor were universally unsuccessful, and that alone made a HUGE difference. The other thing is the armor you have has lost of machine-guns and I used them liberally. |
Re: A Challenge for Suhiir
I lost 282 troops and 5 vehicles, in Don's scenarios... :hurt:
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Re: A Challenge for Suhiir
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One other thing that had a MAJOR effect on my (lack of) losses was there was no Japanese mortars, infantry guns, artillery. Had there been any my losses would have been much higher as I was putting one platoon per hex to insure overwhelming firepower and tons of smoke when assaulting the Japanese positions. Back to the Soviets I've gotten to about turn 4-5 and apparently the scenario is designed for the player to enter in the south-west corner of the map, but the starting line you set allows them to set up quite a bit further north. In fact you can currently set up north of the first set or two of roadblocks/mines. May want to reset it to like the "10" column (or maybe less) and mention some vehicles will be needed in the scenario notes or give the player about 10 x 2&1/2's (a truck platoon) as auxiliary troops. |
Re: A Challenge for Suhiir
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Re: A Challenge for Suhiir
I've poked around this scenario and thought it odd there was no air element, at least attack helos, but I see that has been brought to attention. I would add 155mm's and lt helos to ferry recon units to the rear as that is where players put the A0 and arty units.
Anyway, I enjoyed the presentation, the map and situation awareness brief. What I would suggest is to modify the VF values as I noted they're 250. So, I looked at the rooster to acquaint myself with the troops and noted the K0 and U0 units, the company hq's have no units to command. U0 units are commanded by the A0 and the K0 units seem to be under a lt mortar teams. Simple, cross-attach solved that for me. Now, I'm surveying the map and see a lot of points in the streams/rivers are swallow, I can cross troops at those points! Very interesting and am eager to get in on the action. Thanks wulfir. |
Re: A Challenge for Suhiir
I'm assuming scenario #1, a single company sent to deal with the most forward Soviet advance, is taking place as the Marines are still landing/unloading their artillery and air assets.
For scenario #2 it's still early so support assets are still limited. I've replayed scenario #2 a couple times with various combinations of forces trying to find one that seems reasonable given typical Marine doctrine and the Soviet forces their being sent to oppose. |
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