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Re: Scenario - Beachhead Taiwan
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Turn 7 continued- Removed the remaining garrison section and discovered another vehicle nearby.
Gulf Co established position at the nearby vic hex and across the road on edge of forest. |
Re: Scenario - Beachhead Taiwan
If you don't dally you should have the time to land and deploy where you want before the proverbial Chinese hordes descend ... THEN things get interesting.
Hint: Sheer numbers will make ammo resupply important. |
Re: Scenario - Beachhead Taiwan
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Turn 10- anomaly at northern victory hex on island in lake.
When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex. ***See screenshot Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed. |
Re: Scenario - Beachhead Taiwan
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Turn 10- shallow water on bridge hex.vehicle immobilized.
***See screenshot. |
Re: Scenario - Beachhead Taiwan
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph. ***See screenshot. |
Re: Scenario - Beachhead Taiwan
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whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone.
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Re: Scenario - Beachhead Taiwan
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Here is the saved game for that as well,so you can get a closer look at it.
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Re: Scenario - Beachhead Taiwan
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Just "unload" after the unit turns into a raft. The garrison vehicles are immobilized because it's the only way to make then stay in place during an AI Attack scenario. |
Re: Scenario - Beachhead Taiwan
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Re: Scenario - Beachhead Taiwan
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Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.
I feel like there's PRC ground troops present ,but I have not located them yet. |
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