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-   -   Scenario - Beachhead Taiwan (http://forum.shrapnelgames.com/showthread.php?t=50802)

Duzmond May 7th, 2015 08:37 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 7 continued- Removed the remaining garrison section and discovered another vehicle nearby.

Gulf Co established position at the nearby vic hex and across the road on edge of forest.

Suhiir May 8th, 2015 01:40 AM

Re: Scenario - Beachhead Taiwan
 
If you don't dally you should have the time to land and deploy where you want before the proverbial Chinese hordes descend ... THEN things get interesting.
Hint: Sheer numbers will make ammo resupply important.

Duzmond May 8th, 2015 10:36 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 10- anomaly at northern victory hex on island in lake.

When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot

Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.

Duzmond May 8th, 2015 11:10 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 10- shallow water on bridge hex.vehicle immobilized.
***See screenshot.

Duzmond May 8th, 2015 11:38 PM

Re: Scenario - Beachhead Taiwan
 
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.

Duzmond May 8th, 2015 11:39 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone.

Duzmond May 8th, 2015 11:45 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Here is the saved game for that as well,so you can get a closer look at it.

Suhiir May 9th, 2015 03:56 AM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 829862)
Turn 10- anomaly at northern victory hex on island in lake.

When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot

Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.

Yeah that's a map error.
Just "unload" after the unit turns into a raft.

The garrison vehicles are immobilized because it's the only way to make then stay in place during an AI Attack scenario.

Duzmond May 9th, 2015 06:18 PM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 829865)
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.

Please ignore this one. :o just ran out of movement points.

Duzmond May 9th, 2015 09:33 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.

I feel like there's PRC ground troops present ,but I have not located them yet.


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