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-   -   AI transport helos (http://forum.shrapnelgames.com/showthread.php?t=50942)

Imp August 27th, 2015 09:12 PM

Re: AI transport helos
 
Long time since I did it but certainly attack helicopters follow waypoints at least to a degree. You can place multiple waypoints to slow them down & make them stop behind a ridgeline or some such.
The AI is then normally quite good at attacking from that point.
As Airborne Rifles mentioned I would expect transports if slow moving to unload once they are within the general area of several victory hexes. Probably around 12 -15 hexes out based on land transport vehicles.
So hopefully out of range of any defending infantry.

Imp August 27th, 2015 09:15 PM

Re: AI transport helos
 
Quote:

Originally Posted by scorpio_rocks (Post 831268)
Quote:

Originally Posted by Mobhack (Post 831263)
I'll try and remember to make a key to set the AI landing hex in scenario editor (if its needed) in this winter's update.

We would love this! Especially if it also works for barges/landing craft.

In most cases don't you just set these up to run straight in towards the landing hex?

scorpio_rocks August 27th, 2015 10:38 PM

Re: AI transport helos
 
Quote:

Originally Posted by Imp (Post 831271)
Quote:

Originally Posted by scorpio_rocks (Post 831268)
Especially if it also works for barges/landing craft.

In most cases don't you just set these up to run straight in towards the landing hex?

Yes, if the beach is straight (ish), However if you have a river to navigate or barrier islands, sandbars, etc it becomes a nightmare! woe besides if you want boats to make a flanking manoever!

FASTBOAT TOUGH August 28th, 2015 04:20 AM

Re: AI transport helos
 
Have to agree with Andy, AI is all I fight against and on several occasions over now many years the AI helo will seek a clear landing spot as close as possible to a v-hex. Also the transported troops after a turn will attempt to directly move towards the V-hex(s). Of note it's been my experience that the Chinese seem the most active in this regard/tactic. Russia only a couple of times and I've had a couple other countries do it once. I've maybe only seen this done by all maybe 10-12 times in almost as many years. It seems a very rare occurrence driven I'm sure by many perimeters the AI has to "work" within. I've always believed in "Fighting men, from the sky..." ;) on my part.

Regards,
Pat

Beeg August 28th, 2015 05:55 AM

Re: AI transport helos
 
I've tried setting v-hexes in clear landing areas and setting waypoints but the AI continues to have a mind of it's own...now it lands on the edge of the map, away from any victory objectives. How did you manage to program stubbornness into SPMBT? :-)

Imp August 28th, 2015 09:40 PM

Re: AI transport helos
 
Quote:

Originally Posted by FASTBOAT TOUGH (Post 831274)
Have to agree with Andy, AI is all I fight against and on several occasions over now many years the AI helo will seek a clear landing spot as close as possible to a v-hex. Also the transported troops after a turn will attempt to directly move towards the V-hex(s). Of note it's been my experience that the Chinese seem the most active in this regard/tactic. Russia only a couple of times and I've had a couple other countries do it once. I've maybe only seen this done by all maybe 10-12 times in almost as many years. It seems a very rare occurrence driven I'm sure by many perimeters the AI has to "work" within. I've always believed in "Fighting men, from the sky..." ;) on my part.

Regards,
Pat

One of the hardest battles I have ever had vs the AI & I nearly rerolled it because I thought it would be dead easy was Russian AI doing a river crossing on a full width map, this met the AIs criteria in a big way.
Few turns of bombardment & fast air in which I spotted a few ground vehicles then the paras turned up supported by attack & transport helos, turns out most of the AI arrived by air.
Arty park gone desperate attempt to save my HQ, forget holding the bank for now I have far bigger problems. Ended up having to clear the enemy out of my fortifications which I had abandoned on rescue missions.:doh:
Talk about getting caught well & truly with my pants down, we held but with totally unacceptable losses.


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