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Re: Z Fire
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Re: Z Fire
...'cause the troops knew if they "leaned into the barrage" and took a few casualties it was a cheaper price than giving the other side 10 minutes to get their MG's set up and operative again
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Small arty has a high ROF so still causes reasonable suppression when adjusted. Causes higher suppression & fewer kills than the big stuff so you just pin your own men. Doesn't leave craters in what is slow going terrain already.<!-- / message --><!-- edit note --> |
Re: Z Fire
There was a mention in an earlier post of 'house rules' for 'Z' fire. Does anyone have a list of preferred rules? In my games against the AI, my own rule is no 'Z'fire -too much of an advantage for the human (me) player.
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It seems from the discussion that area fire is unrealistic and so efficient that it upsets the game balance. Area fire from artillery must have an effect identical with that of a regular bombardment from the same unit. Area fire from non-artillery guns should be calculated using the same rules and algorithms as that from artillery, but MGs and rifles can be processed otherwise.
How easy it is for a HMG team to inflict casualties to an unseen 10-men rifle section in three minutes if all they know is that the enemy is hiding within a hexagonal area of 2165 square meters, compared to the same situation when the enemy is visible? In reality, I believe, HMG's were considerably less efficient than artillery as area weapon, for two reasons:
It seems, therefore, that balance and realism can be improved by decreasing the area-fire efficiency of HMG and rifles, the latter by a higher factor than the former, while keeping the effects of HE the same, e.g.: Code:
Weapon Area-fire efficiency modifier ¹How to model the unexposed/exposed states of a unit in cover is stand-alone question worthy of a separate discussion. |
Re: Z Fire
Artillery barrage in my experience have always done more damage than Z fire from the same unit and somehow i think it should be like that.
It is quite easy to supress normal morale infantry with small arms fire and it can definetely be used from some strange angles. I personally restrict sometimes from firing Z fire if it seems too unrealistic. |
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Its probably the angle of the shot. For infantry thats lying low or behind a cover there is more to hit when the shell drops on them from above and for vehicles its more likely to hit top armor.
I think its always good to give room for customization as those who do not want it may leave them as they are. Editing the preference choises might be a lot of work though. Probably could create some other problems too. Maybe some advanced off game tool that gives acces to extra preferences such as that. What other kind of house rules have you encountered ? |
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