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Re: Random Battle Balance
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I usually play on big size maps, the smallest size campaign I have played was a US 44-45 Airborne Long Campaign using 60x60 maps, so I'm not sure how a 30x30 game "behaves" - but I would argue that a long battle works in favour of defending human player - who will have time to defeat enemy forces and recapture lost terrain. But, then again, I'm not sure if 30x30 allows for much manouver space... |
Re: Random Battle Balance
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Re: Random Battle Balance
30x30 is a bit small, but would do for a company or 2 if it is a "leg" battle. For a mechanised force it is a bit of a postage stamp really. It may do for a particular scenario that focusses on a small area of a city map (like the tractor factory in Stalingrad) perhaps.
You could increase battlefield depth a bit if the enemy is expected to use AFV, and also to allow for an artillery park to be deployed that's outside of HMG range of the defenders. I use an 80x80 map size for battalion-sized core forces (generally 3 rifle coy, 1 tank coy) when I am using leg infantry supported by tanks. That gives a large enough space for manoeuvre without too long a trudge for the infantry, but if it were a snow battlefield or an impenetrable jungle I may want to reduce width to say 60 hexes or so. I know that Don likes to play games on postage stamp maps, but that's not my particular preference. But the point of our version of the game is to provide the end user with choice. At the end of it all then it is down to personal preference, there is not really one "right way". |
Re: Random Battle Balance
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A normal P1 Assault with 2000 points vs a P2 defend set to XXX will give the dug in defender a HQ plus 666-670 points.....that's with "AI advantage" set to 100% *IF* "AI advantage" is set to 20% as claimed the AI ANZAC defender would only get a HQ and 94 points ( which would go a long way to explain why it was easy to beat ) IF that 20% was a mistype and 120% is correct there is still a problem as 120% only gives 859-863 give or take a point or two ( 813 or so plus the HQ ) not 890 and that held true over a half dozen tests AND..... I would like to know where in the manual it says AI advantage only interacts with campaigns Don |
Re: Random Battle Balance
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Don |
Re: Random Battle Balance
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Aussies 870 battle points vs Germany XXX. Visability: 20 Number of turns: 29 Location: Tobruk Map size: 30x30 Autodeployed VHs. I bought two rifle companies, one HMG platoon and one AT-gun platoon, a carrier section one single captured Italian mortar, one single captured Italian 20mm Breda AA gun. The German auto-picked force included about a company of tanks and half tracks, some mortars and infantry guns and a 10,5cm battery and about two companies worth of infantry. Positioned one company to defend and one to counterattack into the flank. Counterattack started on turn 11. Enemy on map artillery overrun by turn 20. Game ends. Aussie casualties 90 while the German losses amount to nearly the whole force. (I did not use Z-fire). I don't see any problem with delaying (or defending) games - the basic setup gives you a fair chance. Veteran players will probably always do well vs the AI. If you want to make it harder or easier you can... |
Re: Random Battle Balance
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Try your test again with the same ANZAC force but with a very infantry heavy attack force. Best defence against something like that is ample mortar support and HMG's ( and snipers ).....not trying to kill so much as disable the attack by keeping them pinned so they cannot get close and overwhelm you with their own suppressive rifle fire But the terrain given by the map generation program is critical in a map that size and there can be more variables on a small map....postage stamps as Andy says....... I set up a map usually with a small hamlet at a crossroads then fight it out as a meeter with maybe 700 points...that gets you a couple of coys and a tank or two Don |
Re: Random Battle Balance
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BUT my point is not that I am pretending I am such a great attack player. I would have done nearly as badly had I played Ancac against the force I bought for Germany. In fact, defending against the AI, it depends upon what the AI buys. Defending against tanks is easy, they die like flies. It´s defending against an infantry horde with artillery support which is near impossible. In other words, WWI generals were right, after all. :( |
Re: Random Battle Balance
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What good will an ambush do him against my large, slowly advancing, blobs of infantry? He has vast numerical inferiority. My blobs will eradicate the distraction and move on. :confused: |
Re: Random Battle Balance
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2000 vs. 740, how is the defender going to recapture anything after he has been completely wiped out? :) |
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