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Re: Alpha Co BLT 1/6 22 MEU OEF-A
See Update 2016.08.06 on first post.
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Re: Alpha Co BLT 1/6 22 MEU OEF-A
See update 2016.08.18 on first post.
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Re: Alpha Co BLT 1/6 22 MEU OEF-A
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IED's are a recent addition and tend to represent big 2000#/truck bomb type stuff, I've seen them destroy a tank 3 hexes (150m) from the explosion location. |
Re: Alpha Co BLT 1/6 22 MEU OEF-A
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So, in the game mines and yes booby traps can be reflective of what the scenario is depicting from real life encounters. ===== |
Re: Alpha Co BLT 1/6 22 MEU OEF-A
For the most part the people that use big IED's aren't too concerned about collateral damage. Whereas most Western militaries have be very careful because the press/public screams bloody murder every time a stray puppy is killed.
Take a moment and consider the modern reaction to WW II carpet bombing. |
Re: Alpha Co BLT 1/6 22 MEU OEF-A
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I hear you. I'm playing around with an idea inspired by one of Wild Bill's scenario that I used in my first scenario: 265 Afghan Wars - A01 Ambush. There, I detonated ammo carriers to limit damage. So, here I am thinking to increase the damage of a booby trap, but limit that damage below that of an IED, by putting an ammo carrier with a booby trap in the same hex, the blast from the booby trap may detonate the ammo carrier. One side or the other looses a guy, but alas I could assign the cost of the ammo carrier to say 1 making the loss insignificant. This may make the booby trap more lethal but limit the effective blast radius that I am looking to mirror, and addresses your concerns as well. ===== |
Re: Alpha Co BLT 1/6 22 MEU OEF-A
If you want bigger booby trap without making a new larger weapon have you tried modifying it.
1) put another booby trap in weapon slot 2, more chance of a kill same blast radius? 2) swap the booby trap weapon for something bigger, say a satchel charge. I am assuming the unit class is what dictates the behaviour so changing the weapon it should still go off. The more weapon slots you use (if they all fire) the greater the chance of the unit being hit & I would expect greater suppresion. |
Re: Alpha Co BLT 1/6 22 MEU OEF-A
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It is possible my test cases were flawed. I'll double back on that. Thanks Imp. ===== |
Re: Alpha Co BLT 1/6 22 MEU OEF-A
Probably not.
The Weapon Class determines how a weapon is fired/activated/behaves. So if you want a deadlier booby trap add a WC=25 (explosives) or possibly WC=11 (bomb) or WC=18 (napalm) in weapon slots #2, #3, and #4. You might also try WC=14 (cluster bomb) as well just for fun! (No clue if this will work but it would be amusing if it did) |
Re: Alpha Co BLT 1/6 22 MEU OEF-A
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