![]() |
Re: Battered Bastards
Scout helos are every bit as important as the attack ones.
If for no other reason then attack helos are more expensive so real armies usually have less. The scout helos can locate targets so attack ones don't waste fuel or make themselves vulnerable flying around trying to find something to shoot. |
Re: Battered Bastards
The Army is actually in the process of replacing all of its OH-58Ds with AH-64Es. Lots of "last flight" videos out there as the aviation brigades give up their Kiowas.
|
Re: Battered Bastards
Odd as it may sound sometimes I think the US military has too much money. Or at least an amazing capacity to waste it.
|
Re: Battered Bastards
Quote:
As far as the Scout Helo, Airborne Rifles comments were the basis of my selection of only using the Apache. I guess I'm a little ahead of the rotation concept, but I'll add some assets to balance it out a little in the future. As with ATGM's, I'm on the learning curve with Airmobile tactics. I appreciate the feedback. It helps me develop in game design. I'm soon retiring and will be driving my wife crazy spending more time in front of the computer than I manage to meek out now (to her expense, she would tell you). Your comments are helping me greatly! Tom |
Re: Battered Bastards
Just my opinion, but I like your filtering of the ATGMs. Helps to simulate the teams being focused on their platoon's engagement area, as it would be in real life.
|
Re: Battered Bastards
Quote:
|
Re: Battered Bastards
WoF:Battered Bastard
ATGMs range and filter values I played the scenario to conclusion and found the range/filter settings for the Javelin teams appropriate for opportunity fires. Grant1pa has two settings for the Javelin teams, one at the forward positions and a second setting at the rear positions. Ingenious. Here are the settings: first rear then forward position Steel Armour Front Max 18 18 Steel Armour Front Min 001 001 Armour Engagement Range 025 012 Infantry Engagement Range 006 006 Soft Vehicle Engagement Range 010 010 ATG/ATGM Engagement Range 030 015 I would have ranged infantry engagement at 3 not 6 hex. I try to engage targets at ranges where the likihood of a kill is worth giving away position. At farther ranges against a modern armies, Russia certainly qualifies, the vehicle defenses often defeat the shot. But, we'd have to hear more from the design guys to know with certainty. I found the range/filter settings for the Javelin teams to be spot on. They did their jobs as expected when I played the scenario. |
Re: Battered Bastards
I generally try to fire Javelins at 20-30 hexes. Close enough to hit more often then not but far enough away your position isn't too easy to spot.
|
Re: Battered Bastards
Quote:
|
Re: Battered Bastards
Quote:
|
All times are GMT -4. The time now is 11:55 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.