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Re: The Next World War
[quote=shahadi;835521]
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Actually, in a heavily EW degraded environment units just fall back on the old tactics of marching towards the sounds of the guns. Warfare 1862 style with assault rifles. |
Re: The Next World War
Yeah. I like it. Got it.
Any ideas how to author a scenario where the player is restricted to movement along waypoints. I could see players voluntarily doing only waypoint movement. Fascinating. Thanks jp10. ===== |
Re: The Next World War
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On the other hand Western Forces have got very good at listening in to our enemies especially all those strictly 'non-peer' types talked about elsewhere. Also it is one thing that UK forces are especially good at, I am happy to say. And, of course hearing what your enemy is saying is often much better than jamming them... |
Re: The Next World War
[quote=jp10;835525]
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I suspect, at least at the moment, that that sort of almost 1918 style warfare (a closer match than 1862 to my mind) might be the lot of a enemy of a major Western force rather than the Western force itself, and, to be fair, the Russians and Chinese have something more like the manpower and area weapons to, maybe, make it work. |
Re: The Next World War
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And since WinSPMBT is a tactical game ... Quote:
For game purposes just use the scenario editor to remove everyone's radios ... walla .. less "god view" ... you can't call in accurate artillery/air as you have no spotters. |
Re: The Next World War
Meaning.
That since the middle of the twentieth century, commanders have had real-time "God" views of a battle? I think not. My inquiry is how to reduce "God" view of the map in our game, even if you say, we will always have it because of x,y,or z that does not mean a non-peer, if you will insurgent group has that "God" view of the battle. Then designing a scenario where the player is that insurgent force what explanation do we have for a meager Taliban group commander having "God" view of the map? Or, say we want to author a Korean war scenario, what explains either side having "God" view of the map? If a player can see a unit on the map he can have a FO or her A0 call in fires. Radio or no, the player has "God" view. Ever try to target a unit that you can see but is out of that firing unit's vision. We know what happens. Then, I suggest a player only see what his selected unit can see. If we move to the 21st century we may explain "God" view in many ways from persistent drone coverage, satellite, or a J-Star providing battle management assist to the ground commander. ===== |
Re: The Next World War
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Firstly, as the gentleman at the top say, this is a game, not a simulation. Wargames suffer from this view thing, this game perhaps less than many others. Secondly, since at least the early 1980's a major Western Army will have had artillery, air support, individual fighting vehicles and infantry down to platoon level on a radio net. Even the British Army, long notorious for relatively poor front line coms (outside the Royal Artillery) got it, more or less, mostly, sorted by about that time. Thirdly, sure put some sort of inhibition on, a generally, really low tech side, although in the case of types like the Taliban or 'IS' their real problem is that what they say to each other can often be heard by the good guys. As an aside I used to 'know' in an internet sense, a former USAF officer who helped design the high tech 'battle control room' type stuff one can see in a film like 'Black Hawk Down' (2001) and that was about an action set in 1993 that was actually not all that well supported... |
Re: The Next World War
Regarding this topic, as not much interest has been generated and it may seem as only three maybe four guys have posted,
Kenny Rogers said it oh so well: "You've got to know when to hold 'em Know when to fold 'em Know when to walk away And know when to run…" ===== |
Re: The Next World War
Unless you play a double blind wargame you're always going to suffer from a certain amount of "god view" as was pointed out.
Given the game mechanics you need to "be creative" ... Make it a night scenario, give all the high-tech side units varying levels of night vision and the low-tech side nada. That way you get asymmetric sighting in the game. |
Re: The Next World War
"The Air Force is working closely with industry partners to strengthen cybersecurity for larger service platforms such as an F-22 or F-35 fighters."
"We have to understand that today's weapons systems are not operating in isolation. They are operating as part of a netted enterprise. Each weapons system will interface with a broader DOD network..." "While increased interoperability among networks, weapons and platforms vastly expedites combat efficacy in a wide range of scenarios, Ballenger emphasized that greater connectivity can also increase vulnerability to malicious penetration and server attacks, (my emphasis) among other problems." Read the article here: http://www.scout.com/military/warrio...-protects-f-22. It is a great read. ===== |
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